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<blockquote data-quote="Femerus the Gnecro" data-source="post: 289081" data-attributes="member: 2381"><p>Hear, hear!</p><p></p><p>I wholeheartedly agree with this sentiment. </p><p></p><p>Lately I've felt like many of the DM's who post on this board are more interested in 'balance' than in providing fun gamplay for their players. Now I'm not condoning having a crazy wild bard of uber freakiness take monkey grip so that he can wield dual fullblades, but arbitrary banishment of reasonable feats/spells/sourcebooks seems overly reactive to me. If there's a real, solid reason behind the DM's decision then fine... the DM should discuss it with his players before limiting their options. However, IMO, "because I don't like it" is a totally invalid justification for limiting a player's resources, as is "because I say so." </p><p></p><p>Take, for example, the hearty dislike that so many people (mostly dm's) have for the splatbooks. They're "unbalanced" or "munchkin." </p><p></p><p>Whatever. Hasn't it occured to the splatbook naysayers that the enemies have as much right to use this stuff as the players? Expanding the player's power base isn't unbalancing simply by virtue of the fact that the player's enemies should be given access to the information as well. When both sides have the same options, is the game still unbalanced? I think not.</p><p></p><p>This is a game. The most important feature of a game is to be fun for the players. Though the DM should be having fun as well, it's primarily his responsibility to make sure his players are having a good time. </p><p></p><p>Also, Dungeons and Dragons should not be a competition between the players and the DM. Though the DM is responsible for providing fun challenges for the players to overcome (yes, the players should be allowed to overcome the occasional obstacle), it is unfair for the DM to make his challenges in such a way as to negate the powers/skills of his players. The challenges of the world should be set up in a way that makes sense from the internal standpoint of the world, not because the DM knows what strengths and weaknesses are inherant in his players. </p><p></p><p>Hope that didn't stray too terribly far off topic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-F</p></blockquote><p></p>
[QUOTE="Femerus the Gnecro, post: 289081, member: 2381"] Hear, hear! I wholeheartedly agree with this sentiment. Lately I've felt like many of the DM's who post on this board are more interested in 'balance' than in providing fun gamplay for their players. Now I'm not condoning having a crazy wild bard of uber freakiness take monkey grip so that he can wield dual fullblades, but arbitrary banishment of reasonable feats/spells/sourcebooks seems overly reactive to me. If there's a real, solid reason behind the DM's decision then fine... the DM should discuss it with his players before limiting their options. However, IMO, "because I don't like it" is a totally invalid justification for limiting a player's resources, as is "because I say so." Take, for example, the hearty dislike that so many people (mostly dm's) have for the splatbooks. They're "unbalanced" or "munchkin." Whatever. Hasn't it occured to the splatbook naysayers that the enemies have as much right to use this stuff as the players? Expanding the player's power base isn't unbalancing simply by virtue of the fact that the player's enemies should be given access to the information as well. When both sides have the same options, is the game still unbalanced? I think not. This is a game. The most important feature of a game is to be fun for the players. Though the DM should be having fun as well, it's primarily his responsibility to make sure his players are having a good time. Also, Dungeons and Dragons should not be a competition between the players and the DM. Though the DM is responsible for providing fun challenges for the players to overcome (yes, the players should be allowed to overcome the occasional obstacle), it is unfair for the DM to make his challenges in such a way as to negate the powers/skills of his players. The challenges of the world should be set up in a way that makes sense from the internal standpoint of the world, not because the DM knows what strengths and weaknesses are inherant in his players. Hope that didn't stray too terribly far off topic :) -F [/QUOTE]
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