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Real Weights of weapons?
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<blockquote data-quote="Ace" data-source="post: 374636" data-attributes="member: 944"><p>Actually there is a good system out there for Encumberence. It is in the Riddle of Steel RPG. Basically it is a series of drawing of a generic guy with stuff. Look at how much stuff you have compare drawings and viola thats your encumberence level.</p><p></p><p>Oh and from the same game the proper weights of some common weapons </p><p></p><p>Note that the author of TROS Jake Norwood is a historian and a WMA (Western Martial Arts) guy so these should be about right</p><p></p><p>longsword 2.5 to 3 lbs</p><p>shortsword 2 lbs</p><p>dagger 1 lb</p><p>greatsword 8 lbs</p><p>scimitar 3 lbs</p><p>Rapier 2 lbs</p><p>club 1-3 lbs (In D&D I would suggest a 1lb club should do a d4 but thats me)</p><p>Flail 4 lbs</p><p>pick 2 lbs</p><p>handaxe 2 lbs</p><p>mace 3lbs</p><p>maul 8 lbs</p><p>warhammer (with spikey parts) 2 lbs and it should do at least at 1d6 if not 1d8</p><p>poleaxe (aka Great Axe) 5 lbs</p><p>warflail (big 2 hander) 8 lbs</p><p></p><p>What surprised me is how light most weapons are. Though when I thought about the issue it made sense. No one can weild a 30 lb weapon and even an 8 lb weapon is dicey.</p><p></p><p>If you think you can go get a nice sledgehammer and swing it at top speed for a while. You will tire fast!</p><p></p><p>If you think you can fight with a 30lb doubles sword I suggest that you weight lifter types get a 4 one Gallon Jugs,4 liters for you metric types <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> fil them 3/4 with water and attach them to a steel pipe. Try and swing it I dare you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>IRL if there was a doublesword it would weigh about 5 lbs or so and be a bloody nuicence to carry and a hazzard to the user.</p><p></p><p>They are however very cool weapons and of course I allow them IMC</p></blockquote><p></p>
[QUOTE="Ace, post: 374636, member: 944"] Actually there is a good system out there for Encumberence. It is in the Riddle of Steel RPG. Basically it is a series of drawing of a generic guy with stuff. Look at how much stuff you have compare drawings and viola thats your encumberence level. Oh and from the same game the proper weights of some common weapons Note that the author of TROS Jake Norwood is a historian and a WMA (Western Martial Arts) guy so these should be about right longsword 2.5 to 3 lbs shortsword 2 lbs dagger 1 lb greatsword 8 lbs scimitar 3 lbs Rapier 2 lbs club 1-3 lbs (In D&D I would suggest a 1lb club should do a d4 but thats me) Flail 4 lbs pick 2 lbs handaxe 2 lbs mace 3lbs maul 8 lbs warhammer (with spikey parts) 2 lbs and it should do at least at 1d6 if not 1d8 poleaxe (aka Great Axe) 5 lbs warflail (big 2 hander) 8 lbs What surprised me is how light most weapons are. Though when I thought about the issue it made sense. No one can weild a 30 lb weapon and even an 8 lb weapon is dicey. If you think you can go get a nice sledgehammer and swing it at top speed for a while. You will tire fast! If you think you can fight with a 30lb doubles sword I suggest that you weight lifter types get a 4 one Gallon Jugs,4 liters for you metric types ;) fil them 3/4 with water and attach them to a steel pipe. Try and swing it I dare you. :) IRL if there was a doublesword it would weigh about 5 lbs or so and be a bloody nuicence to carry and a hazzard to the user. They are however very cool weapons and of course I allow them IMC [/QUOTE]
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