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<blockquote data-quote="fuzzlewump" data-source="post: 5096870" data-attributes="member: 63214"><p>@Krensky</p><p></p><p>You're making a leap of judgment that causes Hussar to say the players would just find out what makes you happy and go with that. I agree in a general sense, but I'm not going to tell you how your games are. But there may be a problem with following your maxim as a general rule, as I will describe below.</p><p></p><p>You've made two leaps of judgement. </p><p></p><p>Leap 1: that they chose the letter of the law over justice. They, from what I can tell, thought that those two were the same thing. Let's say the other triple-double-dog evil necromancers made the same claims as the young girl, as they would have if they value their lives. Pleading insanity, saying they had no choice, claiming the big bad evil spirit told them to, whatever. If the good guys don't give everyone they meet a chance to redeem themselves, does that make them evil? Also, would it not be worse to be discriminatory to the other necromancers just because the one in question is female and because she is 18? I don't care to give an opinion one way or the other, but the point is, justice is not as clear as you may think it is. The players, obviously, agree.</p><p></p><p>Leap 2-3: That their actions mean that they are ruthless, and that they are jerks. Here's how the NPC's should <em>really</em> react to the players: as if they have sent 5 necromancers, with at least one young female, to be executed for their involvement in necromantic practices. Or whatever the <em>truth</em> is; the facts on the matter. Every NPC should have a different reaction to the truth. Every GM making the blanket statement that the players are unjust, ruthless, and jerks to this ambiguous moral situation is going to cause the sentiment that Hussar describes.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5096870, member: 63214"] @Krensky You're making a leap of judgment that causes Hussar to say the players would just find out what makes you happy and go with that. I agree in a general sense, but I'm not going to tell you how your games are. But there may be a problem with following your maxim as a general rule, as I will describe below. You've made two leaps of judgement. Leap 1: that they chose the letter of the law over justice. They, from what I can tell, thought that those two were the same thing. Let's say the other triple-double-dog evil necromancers made the same claims as the young girl, as they would have if they value their lives. Pleading insanity, saying they had no choice, claiming the big bad evil spirit told them to, whatever. If the good guys don't give everyone they meet a chance to redeem themselves, does that make them evil? Also, would it not be worse to be discriminatory to the other necromancers just because the one in question is female and because she is 18? I don't care to give an opinion one way or the other, but the point is, justice is not as clear as you may think it is. The players, obviously, agree. Leap 2-3: That their actions mean that they are ruthless, and that they are jerks. Here's how the NPC's should [I]really[/I] react to the players: as if they have sent 5 necromancers, with at least one young female, to be executed for their involvement in necromantic practices. Or whatever the [I]truth[/I] is; the facts on the matter. Every NPC should have a different reaction to the truth. Every GM making the blanket statement that the players are unjust, ruthless, and jerks to this ambiguous moral situation is going to cause the sentiment that Hussar describes. [/QUOTE]
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