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Real world good Vs Story good???
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<blockquote data-quote="Rel" data-source="post: 5097236" data-attributes="member: 99"><p><span style="color: Red">First of all, let's not make things, or take things, so personal so this thread can continue humming along. Please.</span></p><p></p><p>I'm of the mind that players won't always make the same decisions I would (or predict that they will) and that's ok. I view my role as the GM to be that of making the results interesting. Not always positive and not always negative. Just always interesting.</p><p></p><p>In the situation above it could just be that the PC's view themselves as cops, not judges. They go out and apprehend the "bad guys" and turn them over to the "justice system". And whatever happens at that point is out of their control. They assume that the results are lawful and just and that's the end of it.</p><p></p><p>I don't think there is anything inherently wrong with that mentality. It's well within the range of acceptable behaviors for PC's as far as I'm concerned. I would probably react by having others view them as rigid and dedicated to apprehending those who are wanted. Some will view that as a good thing and others will find this uncompromising attitude to be off putting or even consider them evil.</p><p></p><p>I will say that this reminds me of a soliloquy that my Paladin pulled out once: "You ever noticed that everybody wants their chance at redemption on the same day they get caught? Funny coincidence that. They could have seen the evil of their ways last week or last year. But it's always the day I show up that they suddenly want to mend their ways. Problem is that I don't have a very good imagination. It's hard for me to picture all these good deeds you're going to do in the future since you have been such a rotten bastard up to this point. I'm going to pass you up the chain of command...*unsheaths sword*"</p></blockquote><p></p>
[QUOTE="Rel, post: 5097236, member: 99"] [COLOR="Red"]First of all, let's not make things, or take things, so personal so this thread can continue humming along. Please.[/COLOR] I'm of the mind that players won't always make the same decisions I would (or predict that they will) and that's ok. I view my role as the GM to be that of making the results interesting. Not always positive and not always negative. Just always interesting. In the situation above it could just be that the PC's view themselves as cops, not judges. They go out and apprehend the "bad guys" and turn them over to the "justice system". And whatever happens at that point is out of their control. They assume that the results are lawful and just and that's the end of it. I don't think there is anything inherently wrong with that mentality. It's well within the range of acceptable behaviors for PC's as far as I'm concerned. I would probably react by having others view them as rigid and dedicated to apprehending those who are wanted. Some will view that as a good thing and others will find this uncompromising attitude to be off putting or even consider them evil. I will say that this reminds me of a soliloquy that my Paladin pulled out once: "You ever noticed that everybody wants their chance at redemption on the same day they get caught? Funny coincidence that. They could have seen the evil of their ways last week or last year. But it's always the day I show up that they suddenly want to mend their ways. Problem is that I don't have a very good imagination. It's hard for me to picture all these good deeds you're going to do in the future since you have been such a rotten bastard up to this point. I'm going to pass you up the chain of command...*unsheaths sword*" [/QUOTE]
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