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Real world good Vs Story good???
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<blockquote data-quote="Janx" data-source="post: 5100921" data-attributes="member: 8835"><p>Good ideas here. The GM tried a "good NPC who got caught up in something bad" play, which is VERY typical for Dresden.</p><p></p><p>Odds are good, the players are clueless to the Dresden world, or they would know that stereotypically, breaking one of the laws of magic is a death sentence, even if its an accident. The rare exceptions are when PCs (or retired PCs) stand up to defend them in trial.</p><p></p><p>To not make this a railroad, the PCs didn't get the message during the bust. Now let them see the consequences of their not digging deeper. Make the trial take some time, reveal information to them, that isn't presented at the trial. This makes them see the unfairness of the system, and THAT is your re-hook. If that fails, well, you have a bunch of Morgans on your hands.</p><p></p><p>In the Dresden universe, magic is a secret. Wizards are long lived humans and they belong to a White Council. Breaking the laws of magic (mind control, necromancy, time travel, and some others) is punishable by death. The trope Dresden presents is that he is a good guy who runs counter to this. He is the only openly practicing Wizard in Chicago. He doesn't like how the Council does things. The OP's girl has some power, making some mistakes, but it isn't too late for her to not become evil. But Council law would execute her anyway if the heroes didn't see the good in her.</p><p></p><p>In Dresden land, if they "want to be like harry", the players are frakking idiots for not seeing it (or the GM did a really bad job of presenting data on the NPC before they got there, and when they caught her). If the players want to be like Morgan, then they did the right thing.</p><p></p><p>Based on the summary of his GM to player conversation about Buffy, these guys are NOT familiar with the trope.</p><p></p><p>Yes. I've read the books. Waiting for the new one...</p><p></p><p>I might also point out, the point of any story or (pursuit of a game objective) is that what seems like a straight line NEVER is. Thus, a trip to Lowes for a hammer ends up being a battle with a Chlorofiend in the gardening aisle.</p><p></p><p>If it were direct and simple, it wouldn't be entertaining...Players ought to remember that.</p></blockquote><p></p>
[QUOTE="Janx, post: 5100921, member: 8835"] Good ideas here. The GM tried a "good NPC who got caught up in something bad" play, which is VERY typical for Dresden. Odds are good, the players are clueless to the Dresden world, or they would know that stereotypically, breaking one of the laws of magic is a death sentence, even if its an accident. The rare exceptions are when PCs (or retired PCs) stand up to defend them in trial. To not make this a railroad, the PCs didn't get the message during the bust. Now let them see the consequences of their not digging deeper. Make the trial take some time, reveal information to them, that isn't presented at the trial. This makes them see the unfairness of the system, and THAT is your re-hook. If that fails, well, you have a bunch of Morgans on your hands. In the Dresden universe, magic is a secret. Wizards are long lived humans and they belong to a White Council. Breaking the laws of magic (mind control, necromancy, time travel, and some others) is punishable by death. The trope Dresden presents is that he is a good guy who runs counter to this. He is the only openly practicing Wizard in Chicago. He doesn't like how the Council does things. The OP's girl has some power, making some mistakes, but it isn't too late for her to not become evil. But Council law would execute her anyway if the heroes didn't see the good in her. In Dresden land, if they "want to be like harry", the players are frakking idiots for not seeing it (or the GM did a really bad job of presenting data on the NPC before they got there, and when they caught her). If the players want to be like Morgan, then they did the right thing. Based on the summary of his GM to player conversation about Buffy, these guys are NOT familiar with the trope. Yes. I've read the books. Waiting for the new one... I might also point out, the point of any story or (pursuit of a game objective) is that what seems like a straight line NEVER is. Thus, a trip to Lowes for a hammer ends up being a battle with a Chlorofiend in the gardening aisle. If it were direct and simple, it wouldn't be entertaining...Players ought to remember that. [/QUOTE]
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