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<blockquote data-quote="Woas" data-source="post: 4667838" data-attributes="member: 16317"><p>Yes I've gotten pretty darn to close to the actual historic event to the point where I'm even using real names initially, especially in the case of the re-worked Rent Wars scenario. However the scenario quickly deviated off it's historical course once the characters got to work which isn't surprising. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I rolled with it though. I still got my "fist-fight in a court house" scene out of it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>The pseudo-Seven Years War (it was more French and Indian War themed though) scenario wasn't as close to the actual historical event other than the general theme of two Imperial powers along with their respective native allies letting their 'far flung' colonies fight their own "growing pain" war. It was Human Empire A plus Elves vs. Human Empire B plus Dwarfs set in a very rural/wilderness American North East setting. Basically Last of the Mohicans but change the Huron to elves, and Iroquois to dwarfs an add magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The game started off with a reenactment of the <a href="http://en.wikipedia.org/wiki/Schenectady_massacre" target="_blank">Schenectady Massacre</a> with the characters being the only survivors.</p><p></p><p>The French Wars of Religion scenario, with the real, actual event being confusing and sometimes hard to follow as is if you aren't paying attention also didn't cut very close to actual events past "Three heirs via for control of a nation after the death of a king". </p><p>The campaign was planned as a Burning Wheel game but that system sort of fell flat for my group and never happened. It only got to the brainstorming stages but there was plans for copious amounts of political backstabbing, fighting over control for the City of Pruvyre (pseudo-Paris) and religious tensions including lots of pseudo-Huguenots.</p><p></p><p>Over the years I've had smaller events happen (either as side quests or historic NPCs) in game that weren't the overall focus of the game like those mentioned above that cleave pretty close to actual historical events. I've had a <a href="http://en.wikipedia.org/wiki/Sojourner_Truth" target="_blank">Sojourner Truth</a> NPC named Jessica Truth in a game that acted just like the real one.</p><p></p><p>Plus plenty other little tidbits of history to point out. In fact now that I think of it probably 90% of my GMing career has been reworked historical events.</p></blockquote><p></p>
[QUOTE="Woas, post: 4667838, member: 16317"] Yes I've gotten pretty darn to close to the actual historic event to the point where I'm even using real names initially, especially in the case of the re-worked Rent Wars scenario. However the scenario quickly deviated off it's historical course once the characters got to work which isn't surprising. ;) I rolled with it though. I still got my "fist-fight in a court house" scene out of it! :cool: The pseudo-Seven Years War (it was more French and Indian War themed though) scenario wasn't as close to the actual historical event other than the general theme of two Imperial powers along with their respective native allies letting their 'far flung' colonies fight their own "growing pain" war. It was Human Empire A plus Elves vs. Human Empire B plus Dwarfs set in a very rural/wilderness American North East setting. Basically Last of the Mohicans but change the Huron to elves, and Iroquois to dwarfs an add magic. :D The game started off with a reenactment of the [URL="http://en.wikipedia.org/wiki/Schenectady_massacre"]Schenectady Massacre[/URL] with the characters being the only survivors. The French Wars of Religion scenario, with the real, actual event being confusing and sometimes hard to follow as is if you aren't paying attention also didn't cut very close to actual events past "Three heirs via for control of a nation after the death of a king". The campaign was planned as a Burning Wheel game but that system sort of fell flat for my group and never happened. It only got to the brainstorming stages but there was plans for copious amounts of political backstabbing, fighting over control for the City of Pruvyre (pseudo-Paris) and religious tensions including lots of pseudo-Huguenots. Over the years I've had smaller events happen (either as side quests or historic NPCs) in game that weren't the overall focus of the game like those mentioned above that cleave pretty close to actual historical events. I've had a [URL="http://en.wikipedia.org/wiki/Sojourner_Truth"]Sojourner Truth[/URL] NPC named Jessica Truth in a game that acted just like the real one. Plus plenty other little tidbits of history to point out. In fact now that I think of it probably 90% of my GMing career has been reworked historical events. [/QUOTE]
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