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*TTRPGs General
Real world myths and legends: Who's Epic Level?
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<blockquote data-quote="Oni" data-source="post: 101048" data-attributes="member: 380"><p>I apologize if I am deviating too much from the topic of the thread. </p><p></p><p>I just wanted to put in a couple of thoughts regarding scale. When 3E first came out and it was revealed that stats could be raised as a character went up in level, I heard a great many people cry that the game's powerscale was rising. You see for so long people were used to 18-19 being the maximum and in 3E the scale can go a fair ways beyond that. The fact is that the scale has simply changed and one has to get used to it, an 18 in 3E for instance simply doesn't mean what it did in 2nd ed. You can view the epic levels handbook in the same way. If you stop thinking about 20th level as the pinacle of achievement for a character and anything that goes beyond that as excess or breaking a barrier, but rather view it as a point on the path of the characters career it becomes easier to accept I think. Its really a matter of scale. If you fashion a legendary hero on the 20 level scale thats perfectly fine, and there is no reason it shouldn't work in your game, however the epic level rules allow for an alternate approach, it is simply a different tool. And while not every hero from myth and legend need necessarily be described with the epic level rules, there are some who could quite feasibly be described in such a manner. </p><p></p><p></p><p>Hurm, I fear I've not been particularly lucid. Basically what I mean is this, it boils down to how you view the scale of the game. You could make them on the 20 level scale, you could make them on the epic level scale, it is simply a matter of taste, but just because you could create the legendary heroes on one scale doesn't necessarily preclude them from being described with the other. Ultimately the Epic level rules are just another tool for DM's and players to create the stories and situations they enjoy.</p></blockquote><p></p>
[QUOTE="Oni, post: 101048, member: 380"] I apologize if I am deviating too much from the topic of the thread. I just wanted to put in a couple of thoughts regarding scale. When 3E first came out and it was revealed that stats could be raised as a character went up in level, I heard a great many people cry that the game's powerscale was rising. You see for so long people were used to 18-19 being the maximum and in 3E the scale can go a fair ways beyond that. The fact is that the scale has simply changed and one has to get used to it, an 18 in 3E for instance simply doesn't mean what it did in 2nd ed. You can view the epic levels handbook in the same way. If you stop thinking about 20th level as the pinacle of achievement for a character and anything that goes beyond that as excess or breaking a barrier, but rather view it as a point on the path of the characters career it becomes easier to accept I think. Its really a matter of scale. If you fashion a legendary hero on the 20 level scale thats perfectly fine, and there is no reason it shouldn't work in your game, however the epic level rules allow for an alternate approach, it is simply a different tool. And while not every hero from myth and legend need necessarily be described with the epic level rules, there are some who could quite feasibly be described in such a manner. Hurm, I fear I've not been particularly lucid. Basically what I mean is this, it boils down to how you view the scale of the game. You could make them on the 20 level scale, you could make them on the epic level scale, it is simply a matter of taste, but just because you could create the legendary heroes on one scale doesn't necessarily preclude them from being described with the other. Ultimately the Epic level rules are just another tool for DM's and players to create the stories and situations they enjoy. [/QUOTE]
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