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<blockquote data-quote="Unwise" data-source="post: 6546583" data-attributes="member: 98008"><p>Danger, danger Will Robinson!</p><p></p><p>That being said, I run and play in a lot of near-earth games which involves putting other species into earths geography. Some seem to fit in rather nicely, but we try and keep it more geographical than cultural. For instance the halflings love the Tuscan hillsides and the green hills of Eire. We tend to slot them in where their mythology fits best.</p><p></p><p>Gnolls = Egypt for the jackel headed guys</p><p>Tenku = Egypt and they come in Ibis and Hawk varieties.</p><p>Shifters = Norse & north america mythos areas, rare Egyptian nobility.</p><p>Dwarves = highlands in the alps, scotland and northern wales.</p><p>Duergar and Deep Gnomes = norse areas</p><p>Teiflings = The 'Greek / Roman' empire was so successful because they made a pact with Asmodeus for his aid. They have declined now, but the old noble houses of the empire still have teifling blood.</p><p>Dragonborn = chinese nobles, mandarins and palace guards, a gift from the gold dragon emperor to the human jade emperor. Incredibly revered, but held to a very high standard.</p><p>Elves = Atlantis, trade posts along the coasts of every continent. They bought the sovereignty of Venice, so own the major trade power in the region.</p><p>Gnomes and Fey = As the civilized world expands, the connections to the feywild decline, so they tend to be in the wild untamed places. Eire is largely unsettled, so there are lots there.</p><p></p><p>By assigning areas like this, it is based on geographical preference or local myths, not on perceived cultural norms of the area.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6546583, member: 98008"] Danger, danger Will Robinson! That being said, I run and play in a lot of near-earth games which involves putting other species into earths geography. Some seem to fit in rather nicely, but we try and keep it more geographical than cultural. For instance the halflings love the Tuscan hillsides and the green hills of Eire. We tend to slot them in where their mythology fits best. Gnolls = Egypt for the jackel headed guys Tenku = Egypt and they come in Ibis and Hawk varieties. Shifters = Norse & north america mythos areas, rare Egyptian nobility. Dwarves = highlands in the alps, scotland and northern wales. Duergar and Deep Gnomes = norse areas Teiflings = The 'Greek / Roman' empire was so successful because they made a pact with Asmodeus for his aid. They have declined now, but the old noble houses of the empire still have teifling blood. Dragonborn = chinese nobles, mandarins and palace guards, a gift from the gold dragon emperor to the human jade emperor. Incredibly revered, but held to a very high standard. Elves = Atlantis, trade posts along the coasts of every continent. They bought the sovereignty of Venice, so own the major trade power in the region. Gnomes and Fey = As the civilized world expands, the connections to the feywild decline, so they tend to be in the wild untamed places. Eire is largely unsettled, so there are lots there. By assigning areas like this, it is based on geographical preference or local myths, not on perceived cultural norms of the area. [/QUOTE]
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