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Real-world squad level tactics in D&D?
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<blockquote data-quote="UngainlyTitan" data-source="post: 4542407" data-attributes="member: 28487"><p>Squal level tactics is really a modern war conception that developed because of the devestating effectiveness of modern weaponary.</p><p></p><p>Given that wizards have limited magic ranges to 20 squares (1000 feet ) or just over 330 yards. That makes D&D magic user slightly more effective than Napoleonic musketry. And a good bit less effective than cannon in the same era.</p><p></p><p>So given those parameters, here would be my guesses at the tactics of D&D armies. </p><p></p><p>My guess that mobile use of rangers and wizards as skirmishing troops to disrupt heavy infantry formation, while trying to stop the other guys skirmish troops from doing the same to your guys while the heavy infantry manouver to charge range. Light cavalry would also be used in a similar role. Now that I think of it since wizards are likely to be a scarce resource then I would put the war wizards in the light cavalry where their mobility gives you the most use out of them. The foot skirmishers would be longbow or crossbow troops depending on culture and mostly rangers.</p><p></p><p>So the typical battle might look like a cross between Napoleonic and pre-gunpowder battle field.</p><p></p><p>The main weight of the armies would be armoured infantry and heavy armoured cavalry with light cavalry and infantry attempting to screen the movement of the heavies behind them and disrupt the movement of the enemy. </p><p></p><p>So what your wife's character would be like would depend on wether she was in the heavies or lights. </p><p>I presume she is a fighter so the heavies. In that case her basic training was to fight shoulder to shoulder with her comrades. How exactly that would go would depend on the kind of army she was in. Did they use pikes like the medieval Swiss or Alexanders Macedonians or shields and short swords like the Romans. </p><p></p><p>As for resources, can't think of any right now. Movies generally get it wrong once the formations come in to contact, almost always showing the fighting breaking down to individual duels.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4542407, member: 28487"] Squal level tactics is really a modern war conception that developed because of the devestating effectiveness of modern weaponary. Given that wizards have limited magic ranges to 20 squares (1000 feet ) or just over 330 yards. That makes D&D magic user slightly more effective than Napoleonic musketry. And a good bit less effective than cannon in the same era. So given those parameters, here would be my guesses at the tactics of D&D armies. My guess that mobile use of rangers and wizards as skirmishing troops to disrupt heavy infantry formation, while trying to stop the other guys skirmish troops from doing the same to your guys while the heavy infantry manouver to charge range. Light cavalry would also be used in a similar role. Now that I think of it since wizards are likely to be a scarce resource then I would put the war wizards in the light cavalry where their mobility gives you the most use out of them. The foot skirmishers would be longbow or crossbow troops depending on culture and mostly rangers. So the typical battle might look like a cross between Napoleonic and pre-gunpowder battle field. The main weight of the armies would be armoured infantry and heavy armoured cavalry with light cavalry and infantry attempting to screen the movement of the heavies behind them and disrupt the movement of the enemy. So what your wife's character would be like would depend on wether she was in the heavies or lights. I presume she is a fighter so the heavies. In that case her basic training was to fight shoulder to shoulder with her comrades. How exactly that would go would depend on the kind of army she was in. Did they use pikes like the medieval Swiss or Alexanders Macedonians or shields and short swords like the Romans. As for resources, can't think of any right now. Movies generally get it wrong once the formations come in to contact, almost always showing the fighting breaking down to individual duels. [/QUOTE]
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