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*TTRPGs General
Real-world squad level tactics in D&D?
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<blockquote data-quote="Janx" data-source="post: 4543266" data-attributes="member: 8835"><p>I had a pretty good reply from a guy on my blog about real combat. He described how squad movement worked.</p><p></p><p>Like Plane Sailing, I see parallels in how a party tackles a dungeon, to how Seals might take out an enemy compound.</p><p></p><p></p><p>I think the ideas of how a squad MOVES through an area is a good idea for modeling how the OP's soldier PC might treat a dungeon crawl. Watch some movies with SWAT teams or the like going through an urban environment. Especially when it is pairs/teams of guys, not solo heroes busting down doors.</p><p></p><p>Always go in pairs, overlapping fields of fire (threatened squares). Taking turns moving (leap frogging).</p><p></p><p>To translate the training to game rules, the PC would always be looking to set up flank attacks, using cover, etc.</p><p></p><p>Compare to an informally trained fighter would probably be more prone to rushing in, with less coordination of movement with his teammates.</p><p></p><p>Just this difference in behavior will help portray a soldier. The soldier uses formal military terms (or pseudo military D&D terms). The solider will probably be respectful (use 'sir' a lot when addressing fellow party members, etc).</p></blockquote><p></p>
[QUOTE="Janx, post: 4543266, member: 8835"] I had a pretty good reply from a guy on my blog about real combat. He described how squad movement worked. Like Plane Sailing, I see parallels in how a party tackles a dungeon, to how Seals might take out an enemy compound. I think the ideas of how a squad MOVES through an area is a good idea for modeling how the OP's soldier PC might treat a dungeon crawl. Watch some movies with SWAT teams or the like going through an urban environment. Especially when it is pairs/teams of guys, not solo heroes busting down doors. Always go in pairs, overlapping fields of fire (threatened squares). Taking turns moving (leap frogging). To translate the training to game rules, the PC would always be looking to set up flank attacks, using cover, etc. Compare to an informally trained fighter would probably be more prone to rushing in, with less coordination of movement with his teammates. Just this difference in behavior will help portray a soldier. The soldier uses formal military terms (or pseudo military D&D terms). The solider will probably be respectful (use 'sir' a lot when addressing fellow party members, etc). [/QUOTE]
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