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General Tabletop Discussion
*Dungeons & Dragons
Realigning a magic item
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<blockquote data-quote="merwins" data-source="post: 7038199" data-attributes="member: 6829883"><p>Something very similar in my campaign -- one of the characters gave up a world-changing ability (boon) to an evil NPC because either the player or the character didn't understand it's potential, didn't want to deal with it, or didn't care. </p><p></p><p>As far as the original topic, I don't think I would allow a magic item's nature to be altered so casually. "I drop it off and pay XYZ gold to get it's alignment changed. I'll pick it up in a week." Yuk. </p><p></p><p>In my world, there are very few, if any, "easy" magic items. No +1 weapons, for example. Items have stories -- histories. They have COSTS. The cost of wielding a powerful item is significant, so there's a tradeoff -- are you willing to pay the cost to wield it? For some, the compatibility between wielder and item is straightforward, and for others, not so much. </p><p></p><p>If you have a werewolf that wants to wield a silver weapon, something's gotta give. Either you're not going to be a werewolf, they item isn't going to have the benefits of being silver, or you're going to get hurt every time you wield it. </p><p></p><p>I guess I'm in the camp of "You can't always get what you want. The end." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="merwins, post: 7038199, member: 6829883"] Something very similar in my campaign -- one of the characters gave up a world-changing ability (boon) to an evil NPC because either the player or the character didn't understand it's potential, didn't want to deal with it, or didn't care. As far as the original topic, I don't think I would allow a magic item's nature to be altered so casually. "I drop it off and pay XYZ gold to get it's alignment changed. I'll pick it up in a week." Yuk. In my world, there are very few, if any, "easy" magic items. No +1 weapons, for example. Items have stories -- histories. They have COSTS. The cost of wielding a powerful item is significant, so there's a tradeoff -- are you willing to pay the cost to wield it? For some, the compatibility between wielder and item is straightforward, and for others, not so much. If you have a werewolf that wants to wield a silver weapon, something's gotta give. Either you're not going to be a werewolf, they item isn't going to have the benefits of being silver, or you're going to get hurt every time you wield it. I guess I'm in the camp of "You can't always get what you want. The end." :) [/QUOTE]
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Realigning a magic item
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