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*Dungeons & Dragons
Realigning a magic item
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<blockquote data-quote="Scott Graves" data-source="post: 7585911" data-attributes="member: 6981164"><p>Just got this situation happening. The Lawful Good Paladin of Tyr kicked the bad guys butt up one side leaving him with 1 HP, bad guy runs like a pussy since he is supposed to appear later on in the game. Splattergoo (dumbest name EVER in a module of stupid names) heals him and Paladin catches up beating him even more. Kitty Kat Barbarian delivers finishing blow (by 1 point... grrrr) and Paladin decides to take sword. So I roll the random Charisma and get a whopping 12... So Paladin makes Charisma save with points to spare. He decides that the sword MUST be converted to the service of Tyr... </p><p></p><p>So I come here and look around. I like the conversion by conversation idea. I look forward to the player explaining why LG is a good goal for the sword. Here is my idea. Each week of Downtime spent "<span style="color: #FF8C00">evangelizing</span>" we do two rolls. #1) a Charisma Save to keep from letting the sword win. #2) a Preaching check (XGtE) and he has to get at least one favor. #3) When he gets a certain number of "favors" the sword moves one slot closer to him. NE to N, N to LN and lastly LN to LG seems the logical path. When it goes to LN the damage becomes Thunder and when it goes to LG it becomes Force. </p><p></p><p>In a way turning it to a Mace of Smiting with a blade perhaps. Also since we are paying attention to the Treasure Checkpoint Rules he will need to dedicate all his points toward it until say 24 or so points is reached. </p><p></p><p>What do you think?</p><p></p><p><span style="color: #FF8C00">I substituted a less “loaded” term for your process there. We’re all here to have fun, let’s not intentionally or inadvertently step on too many toes while doing so.</span></p></blockquote><p></p>
[QUOTE="Scott Graves, post: 7585911, member: 6981164"] Just got this situation happening. The Lawful Good Paladin of Tyr kicked the bad guys butt up one side leaving him with 1 HP, bad guy runs like a pussy since he is supposed to appear later on in the game. Splattergoo (dumbest name EVER in a module of stupid names) heals him and Paladin catches up beating him even more. Kitty Kat Barbarian delivers finishing blow (by 1 point... grrrr) and Paladin decides to take sword. So I roll the random Charisma and get a whopping 12... So Paladin makes Charisma save with points to spare. He decides that the sword MUST be converted to the service of Tyr... So I come here and look around. I like the conversion by conversation idea. I look forward to the player explaining why LG is a good goal for the sword. Here is my idea. Each week of Downtime spent "[COLOR="#FF8C00"]evangelizing[/COLOR]" we do two rolls. #1) a Charisma Save to keep from letting the sword win. #2) a Preaching check (XGtE) and he has to get at least one favor. #3) When he gets a certain number of "favors" the sword moves one slot closer to him. NE to N, N to LN and lastly LN to LG seems the logical path. When it goes to LN the damage becomes Thunder and when it goes to LG it becomes Force. In a way turning it to a Mace of Smiting with a blade perhaps. Also since we are paying attention to the Treasure Checkpoint Rules he will need to dedicate all his points toward it until say 24 or so points is reached. What do you think? [COLOR="#FF8C00"]I substituted a less “loaded” term for your process there. We’re all here to have fun, let’s not intentionally or inadvertently step on too many toes while doing so.[/COLOR] [/QUOTE]
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