Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Realism Headache
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tonguez" data-source="post: 2389668" data-attributes="member: 1125"><p>Excellent points and exactly what I'd do. Bugbears especially as the tend to be primitive and tribal probably don't measure wealth in gold coins but in food and weapons.</p><p>IMC Gnoll culture is based on Hunting and wealth means having excess meat from successful hunts (which relies on having enough whelps, followers and fertile lands). I don't see Bugbears as being much different so the next time the PCs go into the dungeon reward them with racks of dried/salted meat, some meat cleavers, the skull of a buffalo and if your in a generous mood maybe some hides worked into leather</p><p></p><p></p><p></p><p></p><p>In my current setting I have a cashless economy and have adapted D20 Modern's Wealth system (and called it Influence) which measures the amount of influence a character has over others and their ability to call in favours (like say asking the village spear maker for the sacred <em>Harpoon of Fish Summoning +2</em></p><p></p><p>I also like promissory notes - the Ancient Egyptians use to issue such notes to those depositing grain in the royal silo's (it allowed a person holding the note to access grain from any of the royal silo's at a future date)</p><p></p><p>Anyway was watching Discovery Channel 'Ancient Egyptians' last night and the tale of two twin sisters who served as priestesses to the Apis Bull cult they were paid in tokens and a promissory note</p><p></p><p>it might be interesting for the PCs to find that the dungeons treasure consists of such tokens which can only be used by a priestess of a particular cult </p><p>or a promissory note redeemable in a enemy country (or only by Bugbears)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2389668, member: 1125"] Excellent points and exactly what I'd do. Bugbears especially as the tend to be primitive and tribal probably don't measure wealth in gold coins but in food and weapons. IMC Gnoll culture is based on Hunting and wealth means having excess meat from successful hunts (which relies on having enough whelps, followers and fertile lands). I don't see Bugbears as being much different so the next time the PCs go into the dungeon reward them with racks of dried/salted meat, some meat cleavers, the skull of a buffalo and if your in a generous mood maybe some hides worked into leather In my current setting I have a cashless economy and have adapted D20 Modern's Wealth system (and called it Influence) which measures the amount of influence a character has over others and their ability to call in favours (like say asking the village spear maker for the sacred [I]Harpoon of Fish Summoning +2[/I] I also like promissory notes - the Ancient Egyptians use to issue such notes to those depositing grain in the royal silo's (it allowed a person holding the note to access grain from any of the royal silo's at a future date) Anyway was watching Discovery Channel 'Ancient Egyptians' last night and the tale of two twin sisters who served as priestesses to the Apis Bull cult they were paid in tokens and a promissory note it might be interesting for the PCs to find that the dungeons treasure consists of such tokens which can only be used by a priestess of a particular cult or a promissory note redeemable in a enemy country (or only by Bugbears) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realism Headache
Top