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General Tabletop Discussion
*Pathfinder & Starfinder
Realism, Heroism, and Abstract Hit Points
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<blockquote data-quote="Ruin Explorer" data-source="post: 4019221" data-attributes="member: 18"><p>Does anyone really disagree with/not know this?</p><p></p><p>The only claim I find a little spurious is your apparent extrapolation that a single gun-shot fired at someone with the intention of killing that has only a 10% chance of killing them. That's seemingly based on extremely exceptional cases (I could cite a dozen "one-shot drops" for each of those, easily, as could anyone with access to the internet).</p><p></p><p>Still, I agree completely. It's not silly that a level 10 fighter can be stabbed multiple times and live, as you say, it's silly that stabbing him once can NEEEEEEVER kill him. Arguably it's sillier than jumping off a cliff can't kill him - I think what most people find offensive about jumping off a cliff though is that he's not *impaired* by doing so, rather than not *killed*. In every edition of D&D, RAW, you can leap off a cliff, drop thousands of feet, whatever, and if you survive the damage, it's like it didn't happen.</p><p></p><p>Which does feel a tad ridiculous, even by D&D standards (though perhaps not by anime standards).</p><p></p><p>So yeah! I also agree about the predictability. However both of these factors can make for a better game (I'd really hope 4E has some decent rules to deal with extreme scenarios like CdG-style events and falling off things, though).</p><p></p><p>I'm kind of interested, now, in how a more realist-life-style game would do mechanics such that "pros" wiped the floor with "amateurs" (I suspect positioning and tactics, as well as communication and the exact functionality of the weapons used had more to do with that scenario than you seem to suggest, though). That's a whole other forum though, and quite possibly impossible with a d20-based game.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4019221, member: 18"] Does anyone really disagree with/not know this? The only claim I find a little spurious is your apparent extrapolation that a single gun-shot fired at someone with the intention of killing that has only a 10% chance of killing them. That's seemingly based on extremely exceptional cases (I could cite a dozen "one-shot drops" for each of those, easily, as could anyone with access to the internet). Still, I agree completely. It's not silly that a level 10 fighter can be stabbed multiple times and live, as you say, it's silly that stabbing him once can NEEEEEEVER kill him. Arguably it's sillier than jumping off a cliff can't kill him - I think what most people find offensive about jumping off a cliff though is that he's not *impaired* by doing so, rather than not *killed*. In every edition of D&D, RAW, you can leap off a cliff, drop thousands of feet, whatever, and if you survive the damage, it's like it didn't happen. Which does feel a tad ridiculous, even by D&D standards (though perhaps not by anime standards). So yeah! I also agree about the predictability. However both of these factors can make for a better game (I'd really hope 4E has some decent rules to deal with extreme scenarios like CdG-style events and falling off things, though). I'm kind of interested, now, in how a more realist-life-style game would do mechanics such that "pros" wiped the floor with "amateurs" (I suspect positioning and tactics, as well as communication and the exact functionality of the weapons used had more to do with that scenario than you seem to suggest, though). That's a whole other forum though, and quite possibly impossible with a d20-based game. [/QUOTE]
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