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General Tabletop Discussion
*Pathfinder & Starfinder
Realism, Heroism, and Abstract Hit Points
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<blockquote data-quote="Generico" data-source="post: 4021721" data-attributes="member: 59693"><p>There is a system already in existence which more accurately simulates the reality of intense combat. It's called the Vitality points system and is used by the older version of Star Wars RPG. For those unfamiliar with it, you basically had HP, which represented physical wellbeing, and you had Vitality Points, which represented your ability to negate otherwise harmful attacks. Your HP was the same as your con score, and your VP was based on hit dice + con mod.</p><p></p><p>Normal attacks targeted vitality points first, and did not affect hit points until all vitality points were gone. When your hp was gone, you were dead. Critical hits on the other hand, targeted your hp directly and bypassed your vitality points entirely.</p><p></p><p>Using that system, you could achieve a point where even low level characters could suffer multiple hits without dying, yet still a 20th level character could be killed with one solid critical hit.</p><p></p><p>While the result of the system was perhaps more realistic, it was not more fun. Nobody wants their 20th level character to be killed by one shot from a lucky stormtrooper. In fact, hardly anyone ever actually made it to high levels because it was so easy to die. This is the reason SWSE doesn't use that system anymore. The goal of a game is to be fun, not to be realistic. Most people only want realism until they actually play something realistic.</p></blockquote><p></p>
[QUOTE="Generico, post: 4021721, member: 59693"] There is a system already in existence which more accurately simulates the reality of intense combat. It's called the Vitality points system and is used by the older version of Star Wars RPG. For those unfamiliar with it, you basically had HP, which represented physical wellbeing, and you had Vitality Points, which represented your ability to negate otherwise harmful attacks. Your HP was the same as your con score, and your VP was based on hit dice + con mod. Normal attacks targeted vitality points first, and did not affect hit points until all vitality points were gone. When your hp was gone, you were dead. Critical hits on the other hand, targeted your hp directly and bypassed your vitality points entirely. Using that system, you could achieve a point where even low level characters could suffer multiple hits without dying, yet still a 20th level character could be killed with one solid critical hit. While the result of the system was perhaps more realistic, it was not more fun. Nobody wants their 20th level character to be killed by one shot from a lucky stormtrooper. In fact, hardly anyone ever actually made it to high levels because it was so easy to die. This is the reason SWSE doesn't use that system anymore. The goal of a game is to be fun, not to be realistic. Most people only want realism until they actually play something realistic. [/QUOTE]
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