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General Tabletop Discussion
*Pathfinder & Starfinder
Realism, Heroism, and Abstract Hit Points
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<blockquote data-quote="TerraDave" data-source="post: 4022901" data-attributes="member: 22260"><p>Yes, it is easier to kill a person then an elk, as long as the person doesn't shoot back. (But imagine if the elk did!). And yes, military type weapons are all to readily available. I am sure you can buy an FN-FAL type semi-automatic rifle in the US. That is a serious military weapon, even if it is a little harder to shoot then the AR-15. </p><p></p><p>Back to hit points. The save and die or use an action/force/fate points is good. But you are still looking at swingier combats. I think for some genres it is preferable (or just having a lower ratio of hp to avg damage, and then some kind of get out of death mechanic), but I have to admit, for D&D I like the <em>attrition</em> part of tactical combat, knowing you can almost always slug it out for a few rounds, and then start to worry about your own hps, and how many your opponent may have left. </p><p></p><p>If anything, one thing that 4ed seeks to fix is swinginess, for both pcs <em>and</em> their opponents, ie low hp at low levels, unbalanced advesaries (ie glass cannons with no backup), and save or die spells.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 4022901, member: 22260"] Yes, it is easier to kill a person then an elk, as long as the person doesn't shoot back. (But imagine if the elk did!). And yes, military type weapons are all to readily available. I am sure you can buy an FN-FAL type semi-automatic rifle in the US. That is a serious military weapon, even if it is a little harder to shoot then the AR-15. Back to hit points. The save and die or use an action/force/fate points is good. But you are still looking at swingier combats. I think for some genres it is preferable (or just having a lower ratio of hp to avg damage, and then some kind of get out of death mechanic), but I have to admit, for D&D I like the [I]attrition[/I] part of tactical combat, knowing you can almost always slug it out for a few rounds, and then start to worry about your own hps, and how many your opponent may have left. If anything, one thing that 4ed seeks to fix is swinginess, for both pcs [I]and[/I] their opponents, ie low hp at low levels, unbalanced advesaries (ie glass cannons with no backup), and save or die spells. [/QUOTE]
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