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General Tabletop Discussion
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Realism, Heroism, and Abstract Hit Points
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<blockquote data-quote="mmadsen" data-source="post: 4023932" data-attributes="member: 1645"><p>You missed my point. A large slashing blade creates a large wound that looks devastating. A thin thrusting blade creates a tiny wound that does not look especially bad. A naive individual would assume that the large wound is deadlier than the small wound, but that would be the wrong conclusion, because, in this case, the smaller wound is deeper, and that's far more important for lethality.</p><p></p><p>I'm not going to argue against the notion that a big thrusting wound is more lethal than a smaller thrusting wound of the same depth. That's really no different than the notion that a big bullet wound is more lethal than a smaller bullet wound. In either case, yes, the larger wound is more likely to be lethal, but, in either case, <em>placement</em> is far more important than size.</p><p></p><p>That's not the case in d20, of course, where "tough" opponents are tough because of their high hit points, and damage is largely a function of weapon size. In reality, the nuances of slashing blades versus thrusting blades are of minimal importance compared to getting one's soldiers to stand and fight.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 4023932, member: 1645"] You missed my point. A large slashing blade creates a large wound that looks devastating. A thin thrusting blade creates a tiny wound that does not look especially bad. A naive individual would assume that the large wound is deadlier than the small wound, but that would be the wrong conclusion, because, in this case, the smaller wound is deeper, and that's far more important for lethality. I'm not going to argue against the notion that a big thrusting wound is more lethal than a smaller thrusting wound of the same depth. That's really no different than the notion that a big bullet wound is more lethal than a smaller bullet wound. In either case, yes, the larger wound is more likely to be lethal, but, in either case, [i]placement[/i] is far more important than size. That's not the case in d20, of course, where "tough" opponents are tough because of their high hit points, and damage is largely a function of weapon size. In reality, the nuances of slashing blades versus thrusting blades are of minimal importance compared to getting one's soldiers to stand and fight. [/QUOTE]
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