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General Tabletop Discussion
*Pathfinder & Starfinder
Realism, Heroism, and Abstract Hit Points
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<blockquote data-quote="Roman" data-source="post: 4025129" data-attributes="member: 1845"><p>I want to point out that it is possible to keep ablative hit points, yet maintain a small chance that a warrior will go down in one hit. In fact, there is an optional rule for just that in 3.X edition, where rolling three 20s (IIRC) in a row on a hit automatically kills the opponent. If this is too absolutist, this rule could be modified, where the dice can keep on exploding indefinitely and each natural 20 adds a multiplier to the damage caused. </p><p></p><p>Alternatively, we could have damage dice explode when the highest number is rolled. </p><p></p><p>Either of these two systems would maintain the heroic feel of the game and the probability of being killed by one hit/shot at high levels would be small, but my simulationist instinct would be satisfied in that the small probability would at least exist.</p></blockquote><p></p>
[QUOTE="Roman, post: 4025129, member: 1845"] I want to point out that it is possible to keep ablative hit points, yet maintain a small chance that a warrior will go down in one hit. In fact, there is an optional rule for just that in 3.X edition, where rolling three 20s (IIRC) in a row on a hit automatically kills the opponent. If this is too absolutist, this rule could be modified, where the dice can keep on exploding indefinitely and each natural 20 adds a multiplier to the damage caused. Alternatively, we could have damage dice explode when the highest number is rolled. Either of these two systems would maintain the heroic feel of the game and the probability of being killed by one hit/shot at high levels would be small, but my simulationist instinct would be satisfied in that the small probability would at least exist. [/QUOTE]
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Realism, Heroism, and Abstract Hit Points
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