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General Tabletop Discussion
*Pathfinder & Starfinder
Realism, Heroism, and Abstract Hit Points
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<blockquote data-quote="Belgarath" data-source="post: 4026131" data-attributes="member: 3418"><p>Im sorry if this has been covered already, but I havent read the entire thread.</p><p></p><p>It seems like what mmadsen is talking about is covered in the damage system of blue rose and true20, both of which are d20 base games. </p><p></p><p>Each damage roll is made by a d20 plus damage modifiers. Then it is compared to the defenders d20 plus save mods. Even a high level fighter that has a bonus of 10 or so can be taken done by one hit, only it is not likely. If the damage roll is 20 and the save is a 1 then...</p><p></p><p>Actually I much rather prefer it that way. It can give a high level character pause if someone is aiming a crossbow at him, something that doesnt happen in the regular DND game</p></blockquote><p></p>
[QUOTE="Belgarath, post: 4026131, member: 3418"] Im sorry if this has been covered already, but I havent read the entire thread. It seems like what mmadsen is talking about is covered in the damage system of blue rose and true20, both of which are d20 base games. Each damage roll is made by a d20 plus damage modifiers. Then it is compared to the defenders d20 plus save mods. Even a high level fighter that has a bonus of 10 or so can be taken done by one hit, only it is not likely. If the damage roll is 20 and the save is a 1 then... Actually I much rather prefer it that way. It can give a high level character pause if someone is aiming a crossbow at him, something that doesnt happen in the regular DND game [/QUOTE]
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Realism, Heroism, and Abstract Hit Points
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