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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Kannik" data-source="post: 5876953" data-attributes="member: 984"><p>In times like these, I think it is worth asking the people who wrote AD&D, and read the source document:</p><p></p><p></p><p></p><p>I'm afraid you'll have no chance to discuss how poor of an excuse HP is, as both authors have now passed on to the planes beyond. However, this poor excuse has been the foundation of HP and the game since 1977, or over 30 years. And as such it has so much room to be used properly, without the unbelievableness of someone taking fourteen axe hits and whistling merrily along as they climb a 50' cliff.</p><p></p><p></p><p></p><p></p><p>And herein gets to the heart of the matter: 1e, 2e and 3e HP recovery was redonkulously slow by mundane means, and only accelerated by divine magic or potion means. Thus, the recovery mechanic was unbelievable and incongruous with what HP were defined as. THIS, more than anything, is where the confusion has arisen over these 30+ years about what HP are and how HP work. </p><p></p><p>It's an amusing thing to note where we hang our "this is less believable" hat (fourteen axe hits vs having our stamina refreshed). Familiarity and first impressions have lasting impressions. </p><p></p><p></p><p></p><p></p><p>It may not have been a full page, but as evidenced by the quote from the 1e AD&D PHB above, it was in there. Maybe a full page will ensure everyone is on the same page (no pun intended). Quote the 1e PHB as well on that page.</p><p></p><p>----</p><p></p><p>Ob: the title of this tread, YES, I agree. Believability is likely a better word than "realism." There's even a quote about that in the magical 1e PHB. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Call HP regaining "recovery" rather than healing may help... </p><p></p><p>And maybe reprint this paragraph as well:</p><p></p><p></p><p></p><p>peace,</p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 5876953, member: 984"] In times like these, I think it is worth asking the people who wrote AD&D, and read the source document: I'm afraid you'll have no chance to discuss how poor of an excuse HP is, as both authors have now passed on to the planes beyond. However, this poor excuse has been the foundation of HP and the game since 1977, or over 30 years. And as such it has so much room to be used properly, without the unbelievableness of someone taking fourteen axe hits and whistling merrily along as they climb a 50' cliff. And herein gets to the heart of the matter: 1e, 2e and 3e HP recovery was redonkulously slow by mundane means, and only accelerated by divine magic or potion means. Thus, the recovery mechanic was unbelievable and incongruous with what HP were defined as. THIS, more than anything, is where the confusion has arisen over these 30+ years about what HP are and how HP work. It's an amusing thing to note where we hang our "this is less believable" hat (fourteen axe hits vs having our stamina refreshed). Familiarity and first impressions have lasting impressions. It may not have been a full page, but as evidenced by the quote from the 1e AD&D PHB above, it was in there. Maybe a full page will ensure everyone is on the same page (no pun intended). Quote the 1e PHB as well on that page. ---- Ob: the title of this tread, YES, I agree. Believability is likely a better word than "realism." There's even a quote about that in the magical 1e PHB. :) Call HP regaining "recovery" rather than healing may help... And maybe reprint this paragraph as well: peace, Kannik [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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