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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="UngeheuerLich" data-source="post: 5877122" data-attributes="member: 59057"><p>I totally agree, that the idea, what a power does should primarily powered by the narrative.</p><p>HP is adifferent matter.</p><p>You acidflask example is good. But a fighter with many hp uses his sword to deflect the flask and only some of it splashes on him. While someone with low hp is hit well.</p><p>A fighter that can´t defend is hit by a "coup de crace" and has to make a saving throw or suffer ill effects (like dying)</p><p></p><p>So in my opinion believeability can really be restored, if the coup de grace mechanic of 3e is taken to a new level:</p><p></p><p>Maybe some attacks should be able to do wounds, if you attack a helpless combatant. It however is a dangerous thing, as hp bypassing can spoil a lot of fun if it can be done during regular combat. On the other hand, not beeing able to bypass hp to a certain degree out of combat could be unfun too. A very difficult balance point.</p><p></p><p>I also want to stress, that if the healing surge mechanic returns (which i hope) i don´t want to revise my narrative, when someone heals hp with a martial healing power.</p><p>If i received a wound, I want them either be healed by time or magic.</p><p></p><p>Maybe martial healing powers could work like this:</p><p>spend a healing surge. Recover 1/4 of your hp. For the next week or until magcally healed, you have a -1 penalty to all rolls to represent your lasting wounds.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5877122, member: 59057"] I totally agree, that the idea, what a power does should primarily powered by the narrative. HP is adifferent matter. You acidflask example is good. But a fighter with many hp uses his sword to deflect the flask and only some of it splashes on him. While someone with low hp is hit well. A fighter that can´t defend is hit by a "coup de crace" and has to make a saving throw or suffer ill effects (like dying) So in my opinion believeability can really be restored, if the coup de grace mechanic of 3e is taken to a new level: Maybe some attacks should be able to do wounds, if you attack a helpless combatant. It however is a dangerous thing, as hp bypassing can spoil a lot of fun if it can be done during regular combat. On the other hand, not beeing able to bypass hp to a certain degree out of combat could be unfun too. A very difficult balance point. I also want to stress, that if the healing surge mechanic returns (which i hope) i don´t want to revise my narrative, when someone heals hp with a martial healing power. If i received a wound, I want them either be healed by time or magic. Maybe martial healing powers could work like this: spend a healing surge. Recover 1/4 of your hp. For the next week or until magcally healed, you have a -1 penalty to all rolls to represent your lasting wounds. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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