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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="CM" data-source="post: 5877212" data-attributes="member: 18340"><p>I'm not going to disagree with the idea that 4e HP recovery via resting is quite rapid. I believe this was written this way intentionally to keep the action moving and avoid getting bogged down with lengthy rest periods. I think some of the complaints about recovery rates would have been removed with a few simple optional rules reducing the recovery rate of healing surges and eliminating the automatic recovery of all HP overnight.</p><p></p><p>In fact, I'm running a Fallout sci-fi game using 4e and to increase grittiness I did just that. After a full rest, characters recover 1+Con bonus surges (+1 if trained in Endurance), and (similar to 3e IIRC) recover 1HP/level or double if full bed rest). Usually this results in most of the party members being short a few surges at any given time, increasing tension on whether or not they should rest again or push on. </p><p></p><p>I don't want rapid HP recovery to get conflated with mundane warlord HP restoration, however. These are entirely separate issues. A non-magical healing class should be able to coexist with magical healing classes whether or not natural HP restoration is slow or rapid.</p></blockquote><p></p>
[QUOTE="CM, post: 5877212, member: 18340"] I'm not going to disagree with the idea that 4e HP recovery via resting is quite rapid. I believe this was written this way intentionally to keep the action moving and avoid getting bogged down with lengthy rest periods. I think some of the complaints about recovery rates would have been removed with a few simple optional rules reducing the recovery rate of healing surges and eliminating the automatic recovery of all HP overnight. In fact, I'm running a Fallout sci-fi game using 4e and to increase grittiness I did just that. After a full rest, characters recover 1+Con bonus surges (+1 if trained in Endurance), and (similar to 3e IIRC) recover 1HP/level or double if full bed rest). Usually this results in most of the party members being short a few surges at any given time, increasing tension on whether or not they should rest again or push on. I don't want rapid HP recovery to get conflated with mundane warlord HP restoration, however. These are entirely separate issues. A non-magical healing class should be able to coexist with magical healing classes whether or not natural HP restoration is slow or rapid. [/QUOTE]
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Community
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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