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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Bedrockgames" data-source="post: 5877703" data-attributes="member: 85555"><p>we aren't arguing that our tastes are superior (i have tried to be that thesse are merely subjective preferences). But since 4e healing is built on pre 4e healing (i am actually arguing for the 2e approach to much of this stuff--not 3e), it just makes so much more sense to use standard HP as the core and allow 4e healing to be added in as a module. The issue is they are trying to unite the fans of four editions and the core needs to be basic enough to that. If the core is set up like 4E, they will attract fansof 4e but not the others. Lets remember this arose mostly because of the splintering in the wake of 4E's release. So many of the 4e elements (powers, surges, etc) are going to be dealbreakees for many pre 4e and pathfinder fans (because those are the reasons they left the edition in the first place). So no one is saying our preferences are better than yours, just that there are some basic realities the designers need to confront. You jave alread stated you can handle surges as an ad on (and that is a solution that i am fine with), so clearly there is something to that approach.</p><p></p><p>I am not trying to be mean or attack your preferences when i say i am uninterested n a D&D that uses surges and 4e powers as core. It is just that my time is important to me and i want to spend it playing rpgsthat don't disrupt my immerssion andthat have mechanics that make the game fun for me----and i dont want to have to surgically remove components that do the opposite. I am find adding in many of my preferences to a neutral core system, i just dont want to have to take stuff out.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5877703, member: 85555"] we aren't arguing that our tastes are superior (i have tried to be that thesse are merely subjective preferences). But since 4e healing is built on pre 4e healing (i am actually arguing for the 2e approach to much of this stuff--not 3e), it just makes so much more sense to use standard HP as the core and allow 4e healing to be added in as a module. The issue is they are trying to unite the fans of four editions and the core needs to be basic enough to that. If the core is set up like 4E, they will attract fansof 4e but not the others. Lets remember this arose mostly because of the splintering in the wake of 4E's release. So many of the 4e elements (powers, surges, etc) are going to be dealbreakees for many pre 4e and pathfinder fans (because those are the reasons they left the edition in the first place). So no one is saying our preferences are better than yours, just that there are some basic realities the designers need to confront. You jave alread stated you can handle surges as an ad on (and that is a solution that i am fine with), so clearly there is something to that approach. I am not trying to be mean or attack your preferences when i say i am uninterested n a D&D that uses surges and 4e powers as core. It is just that my time is important to me and i want to spend it playing rpgsthat don't disrupt my immerssion andthat have mechanics that make the game fun for me----and i dont want to have to surgically remove components that do the opposite. I am find adding in many of my preferences to a neutral core system, i just dont want to have to take stuff out. [/QUOTE]
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Community
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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