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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Sunseeker" data-source="post: 5880943"><p>As someone who loves martial classes, I loved what 4e did with them. Perhaps not the best solution, but the whole extra attacks thing in 3e was a joke. It was generally impossible to hit with your 3rd and beyond attacks unless you specifically went the CharOp route to break your character. With 3.x, I could not reliably bring a martial class to the table and do enough damage to keep up with the casters. In 4e, I could.</p><p></p><p>I don't think 4e intnded to be anything like previous editions, because in previous editions after about level 8-10, martial classes were largely worthless save for the rogue's non-combat skill-monkey-ness.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5880943"] As someone who loves martial classes, I loved what 4e did with them. Perhaps not the best solution, but the whole extra attacks thing in 3e was a joke. It was generally impossible to hit with your 3rd and beyond attacks unless you specifically went the CharOp route to break your character. With 3.x, I could not reliably bring a martial class to the table and do enough damage to keep up with the casters. In 4e, I could. I don't think 4e intnded to be anything like previous editions, because in previous editions after about level 8-10, martial classes were largely worthless save for the rogue's non-combat skill-monkey-ness. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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