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Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="BryonD" data-source="post: 5880998" data-attributes="member: 957"><p>I'm certain you can cherry pick examples. But I disagree that this is a universal truth.</p><p></p><p></p><p>But for sake of argument, presume you are absolutely correct. There are still dramatic moments that get their energy from being "climactic". In that scene he had finally tracked down the guy who had killed his father and then he lost the fight. But then he did something that the audience understands he could not have done in any other situation. A fight that morning against a random brigand would not have remotely the same narrative weight. And if he had sprung back from death in a fight with a nameless brigand that morning, it would have completely destroyed the amazing value of that scene with the fight against the guy who killed his father. That is a once in a lifetime peak moment. And it has nothing to do with RPGs to observe that tying unique heroism to that unique moment has great value. That is just good storytelling.</p><p></p><p>If I fireball some goblins in the morning, it doesn't take anything away from fireballing some orcs in the evening. If I do the thing I can only do against the guy who killed my father when I fighting a nobody, then it has no dramatic value when I do it against the guy who really did kill my father.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5880998, member: 957"] I'm certain you can cherry pick examples. But I disagree that this is a universal truth. But for sake of argument, presume you are absolutely correct. There are still dramatic moments that get their energy from being "climactic". In that scene he had finally tracked down the guy who had killed his father and then he lost the fight. But then he did something that the audience understands he could not have done in any other situation. A fight that morning against a random brigand would not have remotely the same narrative weight. And if he had sprung back from death in a fight with a nameless brigand that morning, it would have completely destroyed the amazing value of that scene with the fight against the guy who killed his father. That is a once in a lifetime peak moment. And it has nothing to do with RPGs to observe that tying unique heroism to that unique moment has great value. That is just good storytelling. If I fireball some goblins in the morning, it doesn't take anything away from fireballing some orcs in the evening. If I do the thing I can only do against the guy who killed my father when I fighting a nobody, then it has no dramatic value when I do it against the guy who really did kill my father. [/QUOTE]
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Community
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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