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General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Hussar" data-source="post: 5884041" data-attributes="member: 22779"><p>But, the only way for the dwarf to improve would be to whack one eight or ten character levels on him. That's a bit much.</p><p></p><p>Sure, raw talent should matter. But, should raw talent be the be all and end all of your skill? Which, again realistically, is what the 2e NWP system said. Yes, you could add a point on every three or four levels to a single NWP, but, it was far, far more likely that you were going to take another NWP.</p><p></p><p>Not that it was a terrible system mind you. Far from it and vastly superior to what had come before (which was pretty much nothing) in D&D. Just that it was a very limited system. You got so few NWP - 3 or 4 depending on class - at 1st level that it meant that you could do a couple of things, and then pretty much everything else was beyond you.</p><p></p><p>Never mind that the list was just wonky as well. Far too specific.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5884041, member: 22779"] But, the only way for the dwarf to improve would be to whack one eight or ten character levels on him. That's a bit much. Sure, raw talent should matter. But, should raw talent be the be all and end all of your skill? Which, again realistically, is what the 2e NWP system said. Yes, you could add a point on every three or four levels to a single NWP, but, it was far, far more likely that you were going to take another NWP. Not that it was a terrible system mind you. Far from it and vastly superior to what had come before (which was pretty much nothing) in D&D. Just that it was a very limited system. You got so few NWP - 3 or 4 depending on class - at 1st level that it meant that you could do a couple of things, and then pretty much everything else was beyond you. Never mind that the list was just wonky as well. Far too specific. [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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