Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5890605" data-attributes="member: 87792"><p>And many of us do not want to go back.</p><p> </p><p></p><p> </p><p>Oh, no one doubts they were a mechanical change. They meant that the toughest meatshields were no longer clerics - a single casting of Cure Light Wounds being enough to make sure that the Cleric brought more hit points to the party than the Fighter. They mean that no one now needs to play the healbot. They allowed the reality of hit points to match the fluff that has always been presented in the books (other than the stupid decision to make an extended rest into one night). They allow martial characters to behave as characters in an action movie, pulling themselves together and inspiring people to greater feats when they think they are done.</p><p> </p><p>All at the low, low price of forcing people to change a common house rule (hit point damage is entirely physical) to a slightly different one (if hit point damage is purely physical then your total hit points are measured by your healing surges - having lost healing surges means that you are still injured even if you are ready for the next fight).</p><p> </p><p>"Wander around towing a healbot with you" is, as far as I know, something that comes from D&D and wandered into the realm of Final Fantasy. And healing surges may change gameplay, but other than the overnight rest issue in my opinion <em>every single way they change gameplay is for the better</em>.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5890605, member: 87792"] And many of us do not want to go back. Oh, no one doubts they were a mechanical change. They meant that the toughest meatshields were no longer clerics - a single casting of Cure Light Wounds being enough to make sure that the Cleric brought more hit points to the party than the Fighter. They mean that no one now needs to play the healbot. They allowed the reality of hit points to match the fluff that has always been presented in the books (other than the stupid decision to make an extended rest into one night). They allow martial characters to behave as characters in an action movie, pulling themselves together and inspiring people to greater feats when they think they are done. All at the low, low price of forcing people to change a common house rule (hit point damage is entirely physical) to a slightly different one (if hit point damage is purely physical then your total hit points are measured by your healing surges - having lost healing surges means that you are still injured even if you are ready for the next fight). "Wander around towing a healbot with you" is, as far as I know, something that comes from D&D and wandered into the realm of Final Fantasy. And healing surges may change gameplay, but other than the overnight rest issue in my opinion [I]every single way they change gameplay is for the better[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
Top