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Community
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*Pathfinder & Starfinder
Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="fenriswolf456" data-source="post: 5891248" data-attributes="member: 6687664"><p>But that's how support classes have always been. No healer just stands there and heals all combat (at least not in my experience). They often have other spells and abilities to buff/debuff (say a spell like Bless), and sometimes that cleric did just go in and whack something with their mace. If you really want to just heal, I'm sure you can focus on powers and feats that let you do just that, at the expense of being able to support the party in other ways. </p><p> </p><p>A Pacifist healer isn't meant to be easy to play. I think I tried one out in 2E, but found it not to my liking. For me, it was just too hard to justify why this character would be out adventuring. I'm not familiar with the 4E version, so can't really comment, other than there seems to a good number of non-damaging powers to choose from other than at-wills.</p><p> </p><p>You're quite right in that it's no long necessary for there to be a healer, but I don't see how this in any way is a bad thing. There's nothing that says you can't be, and it makes adventuring a lot easier to have a healer than to not have one. As technoextreme says, out-of-combat healing is still far superior to using one's on surges. On a good roll (or one feat), my current character gets double their surge value back in a heal, so our party can now do twice the number of encounters we could have without a healer in the group.</p><p> </p><p>And how is this much different than when clerics had X number of healing spells? Once all those were cast, then what? I doubt that any cleric just stood there shrugging their shoulders. And then you'd take an extended rest because of one character being short on resources, rather than as a party. I do agree with you in that the extended rest giving back all healing surges is poorly designed, but not really any different from resting, getting the heals back, casting as needed and resting again.</p></blockquote><p></p>
[QUOTE="fenriswolf456, post: 5891248, member: 6687664"] But that's how support classes have always been. No healer just stands there and heals all combat (at least not in my experience). They often have other spells and abilities to buff/debuff (say a spell like Bless), and sometimes that cleric did just go in and whack something with their mace. If you really want to just heal, I'm sure you can focus on powers and feats that let you do just that, at the expense of being able to support the party in other ways. A Pacifist healer isn't meant to be easy to play. I think I tried one out in 2E, but found it not to my liking. For me, it was just too hard to justify why this character would be out adventuring. I'm not familiar with the 4E version, so can't really comment, other than there seems to a good number of non-damaging powers to choose from other than at-wills. You're quite right in that it's no long necessary for there to be a healer, but I don't see how this in any way is a bad thing. There's nothing that says you can't be, and it makes adventuring a lot easier to have a healer than to not have one. As technoextreme says, out-of-combat healing is still far superior to using one's on surges. On a good roll (or one feat), my current character gets double their surge value back in a heal, so our party can now do twice the number of encounters we could have without a healer in the group. And how is this much different than when clerics had X number of healing spells? Once all those were cast, then what? I doubt that any cleric just stood there shrugging their shoulders. And then you'd take an extended rest because of one character being short on resources, rather than as a party. I do agree with you in that the extended rest giving back all healing surges is poorly designed, but not really any different from resting, getting the heals back, casting as needed and resting again. [/QUOTE]
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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