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Community
General Tabletop Discussion
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="BryonD" data-source="post: 5891296" data-attributes="member: 957"><p>A few replies here.</p><p></p><p>First, I have offered up that having surges give temporary HP (second wind) would be a HUGE progress. It is the fact that they now and forever heal wounds that is the big problem on a large scale. But that is separate from the princess bride thing.</p><p></p><p>On the Princess Bride thing, he wasn't just "beaten up" he was virtually killed. HUGE difference.</p><p></p><p>But even with that I will READILY concede that it happens frequently in the genre. It is a cliche part of the whole "hero's journey" archetype. However it happens ONCE per hero. (generally to only one hero per story). As I said at the start of this, a precious and highly limited resource, such as Action Points allows this to happen but to still be a major and awesome event. It is when EVERYONE can do this 5 times a day EVERY day that magic is destroyed.</p><p></p><p>That EVENT in Bride was CLEARLY and moment of a lifetime event. It was not surge number 3 for the day.</p><p></p><p>So you agree that 4E is NOT liek prior versions.</p><p></p><p>Um, no, you stepped into a conversation. You don't get to change what that conversation was about. It certainly might help your case to change the subject. But the subject remains.</p><p></p><p></p><p></p><p>I play 3E. You are wrong.</p><p>This may accurately describe your experience. If so, I'm sorry.</p><p></p><p>But when you portray this as a truth of the system: you are wrong.</p><p></p><p>HP have not changed at all.</p><p></p><p>Surges change the nature of the game vastly. (to a great number of people)</p></blockquote><p></p>
[QUOTE="BryonD, post: 5891296, member: 957"] A few replies here. First, I have offered up that having surges give temporary HP (second wind) would be a HUGE progress. It is the fact that they now and forever heal wounds that is the big problem on a large scale. But that is separate from the princess bride thing. On the Princess Bride thing, he wasn't just "beaten up" he was virtually killed. HUGE difference. But even with that I will READILY concede that it happens frequently in the genre. It is a cliche part of the whole "hero's journey" archetype. However it happens ONCE per hero. (generally to only one hero per story). As I said at the start of this, a precious and highly limited resource, such as Action Points allows this to happen but to still be a major and awesome event. It is when EVERYONE can do this 5 times a day EVERY day that magic is destroyed. That EVENT in Bride was CLEARLY and moment of a lifetime event. It was not surge number 3 for the day. So you agree that 4E is NOT liek prior versions. Um, no, you stepped into a conversation. You don't get to change what that conversation was about. It certainly might help your case to change the subject. But the subject remains. I play 3E. You are wrong. This may accurately describe your experience. If so, I'm sorry. But when you portray this as a truth of the system: you are wrong. HP have not changed at all. Surges change the nature of the game vastly. (to a great number of people) [/QUOTE]
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Community
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Realism vs. Believability and the Design of HPs, Powers and Other Things
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