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Realism vs. Believability and the Design of HPs, Powers and Other Things
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<blockquote data-quote="Tony Vargas" data-source="post: 5895507" data-attributes="member: 996"><p>Y'know, just today (yesterday since it's 2am), I was in a pick-up game, because we just had too many players for Gardmore Abbey. I ended up playing a cleric someone else had built. Not quite a pacifist, but pretty close - Beacon of Hope, Stream of Life, etc - not my preferred sort of character. The rest of the 'party' were strikers. We went through 3 combats. The first one was a funny/frustrating dice-fueled wiff-fest, with hardly a double-digit coming up on the d20s for the longest time. Once the DMs dice warmed up, one of the strikers dropped and I brought her back, with a side defense-buff rider, and gave her a re-roll on her next attack. She finished one of the monsters with it. Also brought back another PC in the second fight, which was a fun one with an over-leveled Elite and some re-usable minions (minion's it was actually /good/ to crit). The 3rd fight was brutal, we missed a fairly obvious trap and got dropped into a room, surrounded, beat on, and another trap triggered on us. Everyone bloodied in the surprise round. Ongoing 10 damage getting tossed against us every round at 6th level. Beacon of Hope, Healer's Mercy, followed by a utility to get me to the far side of the original trap and Stream of Life. Cleric turned around a near-TPK just like that. By the end, the strikers had beaten down the last enemy, and Stream of Life had them all un-bloodied (I was bloodied, though - I failed my first to Stream of Life saves - awesome prayer, but you can kill yourself with it).</p><p></p><p>Maybe if the DM had put more design time into the encounters they would've been easier, but the sense of jeopardy was certainly there. </p><p></p><p>In casual play, I've seen more than a few TPKs with inexperienced players. I've also seen them prevented. Sometimes by a cleric (or Warpriest), once by a Mage.</p><p></p><p>No particular point beyond "yeah, experiences vary."</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5895507, member: 996"] Y'know, just today (yesterday since it's 2am), I was in a pick-up game, because we just had too many players for Gardmore Abbey. I ended up playing a cleric someone else had built. Not quite a pacifist, but pretty close - Beacon of Hope, Stream of Life, etc - not my preferred sort of character. The rest of the 'party' were strikers. We went through 3 combats. The first one was a funny/frustrating dice-fueled wiff-fest, with hardly a double-digit coming up on the d20s for the longest time. Once the DMs dice warmed up, one of the strikers dropped and I brought her back, with a side defense-buff rider, and gave her a re-roll on her next attack. She finished one of the monsters with it. Also brought back another PC in the second fight, which was a fun one with an over-leveled Elite and some re-usable minions (minion's it was actually /good/ to crit). The 3rd fight was brutal, we missed a fairly obvious trap and got dropped into a room, surrounded, beat on, and another trap triggered on us. Everyone bloodied in the surprise round. Ongoing 10 damage getting tossed against us every round at 6th level. Beacon of Hope, Healer's Mercy, followed by a utility to get me to the far side of the original trap and Stream of Life. Cleric turned around a near-TPK just like that. By the end, the strikers had beaten down the last enemy, and Stream of Life had them all un-bloodied (I was bloodied, though - I failed my first to Stream of Life saves - awesome prayer, but you can kill yourself with it). Maybe if the DM had put more design time into the encounters they would've been easier, but the sense of jeopardy was certainly there. In casual play, I've seen more than a few TPKs with inexperienced players. I've also seen them prevented. Sometimes by a cleric (or Warpriest), once by a Mage. No particular point beyond "yeah, experiences vary." [/QUOTE]
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