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General Tabletop Discussion
*TTRPGs General
Realism vs playability?
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<blockquote data-quote="overgeeked" data-source="post: 8812582" data-attributes="member: 86653"><p>Realism vs playability. It’s a fool’s errand to try to get proper realism in an RPG. The rules would be thousands of pages long and only a computer could run them. So yeah, you have to make concessions to playability.</p><p></p><p>The trick is to off load the attempts at realism to the GM rather than rules cruft. Simple, versatile systems work way better at verisimilitude than thousands of cruft-filled pages. Just look at free Kriegsspiel. No rules and used to train real military officers to fight wars. It worked. And still does. All you need is an experienced referee. Or a table of experts willing to referee their given specialties.</p><p></p><p>Balance vs charop. Yes, game balance should exist. This is why wargames have different point costs for different units. Some things are simply more effective than others. Nothing wrong with that, but they should be balanced somehow.</p><p></p><p>Old-school D&D did so by random stat generation, prime requisites, weapons and armor usage, hit points, and different progression rates.</p><p></p><p>Most superhero games intentionally nerf superspeed and overprice the nerfed version because it’s just a fancy I win button. It’s either that or everyone’s a speedster and you have a dull game.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8812582, member: 86653"] Realism vs playability. It’s a fool’s errand to try to get proper realism in an RPG. The rules would be thousands of pages long and only a computer could run them. So yeah, you have to make concessions to playability. The trick is to off load the attempts at realism to the GM rather than rules cruft. Simple, versatile systems work way better at verisimilitude than thousands of cruft-filled pages. Just look at free Kriegsspiel. No rules and used to train real military officers to fight wars. It worked. And still does. All you need is an experienced referee. Or a table of experts willing to referee their given specialties. Balance vs charop. Yes, game balance should exist. This is why wargames have different point costs for different units. Some things are simply more effective than others. Nothing wrong with that, but they should be balanced somehow. Old-school D&D did so by random stat generation, prime requisites, weapons and armor usage, hit points, and different progression rates. Most superhero games intentionally nerf superspeed and overprice the nerfed version because it’s just a fancy I win button. It’s either that or everyone’s a speedster and you have a dull game. [/QUOTE]
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