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General Tabletop Discussion
*TTRPGs General
Realism vs Simplicity in 3.5E
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<blockquote data-quote="Umbran" data-source="post: 1520713" data-attributes="member: 177"><p>Correction - it is only balderdash if ogres have a large and sophisticated society all it's own that are up to the task of producing larger weapons and training ogre rogues with them instead of the human-sized ones. </p><p></p><p></p><p></p><p>More precisely, the class descriptions don't take character size into account in a way you like. For campaigns where the world society is dominated by medium-sized critters, the rules still make some sense. They just don't give an optimal answer for large critters. But, in such a world, large critters aren't an optimal choice. If they aren't going to make doors bigger for them, don't expect them to regularly make weapons bigger, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Hm. Poor example for this argument. The Orc Double axe is an exotic weapon. When your base complaint is "who is proficient with what, and why?", exotic weapons are a poor choice, since generally proficiency with it is gained through willfully taking a feat. Choose to introduce a new simple or martial weapon, and this will be a more difficult point to deal with.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1520713, member: 177"] Correction - it is only balderdash if ogres have a large and sophisticated society all it's own that are up to the task of producing larger weapons and training ogre rogues with them instead of the human-sized ones. More precisely, the class descriptions don't take character size into account in a way you like. For campaigns where the world society is dominated by medium-sized critters, the rules still make some sense. They just don't give an optimal answer for large critters. But, in such a world, large critters aren't an optimal choice. If they aren't going to make doors bigger for them, don't expect them to regularly make weapons bigger, too. :) Hm. Poor example for this argument. The Orc Double axe is an exotic weapon. When your base complaint is "who is proficient with what, and why?", exotic weapons are a poor choice, since generally proficiency with it is gained through willfully taking a feat. Choose to introduce a new simple or martial weapon, and this will be a more difficult point to deal with. [/QUOTE]
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