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General Tabletop Discussion
*TTRPGs General
Realism vs Simplicity in 3.5E
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<blockquote data-quote="Bauglir" data-source="post: 1521315" data-attributes="member: 6982"><p>I find the 3e weapon system to be extremely straightforward and far prefer it to the 3.5e version. That said we've always played it with a slight modification. Frex lets look at the range of different 'sword' weapons:</p><p></p><p>Tiny: Dagger</p><p>Small: Shortsword</p><p>Medium: Longsword</p><p>Large: Greatsword</p><p></p><p>These weapon definitions assume a medium sized creature wielding them. IMC we simply scale this relationship with the wielder ie:</p><p></p><p>Size-2: Dagger</p><p>Size-1: Shortsword</p><p>Size+0: Longsword</p><p>Size+1: Greatsword</p><p></p><p>So an ogre, as a large sized creature wields a large sword as a longsword. A human could wield the same sword, but they would do so as a greatsword.</p><p></p><p>These assumptions carried through into proficiencies. So an ogre rogue would be proficient with a large rapier, a halfling rogue with a small rapier and so on. In some cases that aren't specifically covered it would be necessary to make a judgement call. For example I think that it would be reasonable to declare the halfling sized rapier a light martial weapon to a medium creature. YMMV</p><p></p><p>Availability of these weapons would depend on your campaign. I would imagine in a world where halflings and gnomes are relatively common, weapons scaled to small size creatures would not be difficult to acquire.</p><p></p><p>Yes, small reach weapons were a problem, but small reach weapons are <em>still</em> a problem under 3.5e. IMO this is because of the way reach doesn't scale properly with creature sizes below medium (ie - for each size category above medium, reach increases by a further 5ft, yet small creatures have the same reach as medium creatures) rather than being indicative of any problem with the weapon system specifically.</p></blockquote><p></p>
[QUOTE="Bauglir, post: 1521315, member: 6982"] I find the 3e weapon system to be extremely straightforward and far prefer it to the 3.5e version. That said we've always played it with a slight modification. Frex lets look at the range of different 'sword' weapons: Tiny: Dagger Small: Shortsword Medium: Longsword Large: Greatsword These weapon definitions assume a medium sized creature wielding them. IMC we simply scale this relationship with the wielder ie: Size-2: Dagger Size-1: Shortsword Size+0: Longsword Size+1: Greatsword So an ogre, as a large sized creature wields a large sword as a longsword. A human could wield the same sword, but they would do so as a greatsword. These assumptions carried through into proficiencies. So an ogre rogue would be proficient with a large rapier, a halfling rogue with a small rapier and so on. In some cases that aren't specifically covered it would be necessary to make a judgement call. For example I think that it would be reasonable to declare the halfling sized rapier a light martial weapon to a medium creature. YMMV Availability of these weapons would depend on your campaign. I would imagine in a world where halflings and gnomes are relatively common, weapons scaled to small size creatures would not be difficult to acquire. Yes, small reach weapons were a problem, but small reach weapons are [i]still[/i] a problem under 3.5e. IMO this is because of the way reach doesn't scale properly with creature sizes below medium (ie - for each size category above medium, reach increases by a further 5ft, yet small creatures have the same reach as medium creatures) rather than being indicative of any problem with the weapon system specifically. [/QUOTE]
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