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General Tabletop Discussion
*TTRPGs General
Realism vs Simplicity in 3.5E
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<blockquote data-quote="mmadsen" data-source="post: 1523101" data-attributes="member: 1645"><p>I agree that realism is not the opposite of simplicity; <em>complexity</em> is the opposite of simplicity.</p><p></p><p>There are many ways to be unrealistic; being cinematic is just one of the them. When people complain that something is unrealistic, it's typically because it doesn't make real or cinematic sense, e.g. a healing potion heals a grevious wound on a peasant, but not even a scratch on a high-level fighter.</p><p></p><p>That would be an abstract system, versus a detailed system -- an abstract, realistic system, versus a detailed, unrealistic system (like most RPGs).</p><p></p><p>But there are many ways to have a system as simple as D&D, and as cinematic as D&D, while making more sense (i.e., seeming more "realistic" in the sense of the typical complaint).</p></blockquote><p></p>
[QUOTE="mmadsen, post: 1523101, member: 1645"] I agree that realism is not the opposite of simplicity; [i]complexity[/i] is the opposite of simplicity. There are many ways to be unrealistic; being cinematic is just one of the them. When people complain that something is unrealistic, it's typically because it doesn't make real or cinematic sense, e.g. a healing potion heals a grevious wound on a peasant, but not even a scratch on a high-level fighter. That would be an abstract system, versus a detailed system -- an abstract, realistic system, versus a detailed, unrealistic system (like most RPGs). But there are many ways to have a system as simple as D&D, and as cinematic as D&D, while making more sense (i.e., seeming more "realistic" in the sense of the typical complaint). [/QUOTE]
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