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General Tabletop Discussion
*TTRPGs General
Realism vs Simplicity in 3.5E
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<blockquote data-quote="The Gryphon" data-source="post: 1523881" data-attributes="member: 17286"><p>The 3.5 weapon rules were already partially in effect in the initial 3.0 rules. Just look at the martial arts weapons, there are specific weapons for halfling (i.e. small) sized wielders. All 3.5 has done is make this a consistant ruling regarding all weapons.</p><p> </p><p>This allows all races to use the same weapons varied for size thus giving no race a superior weapon form (i.e. superior critical range or multiplier). The update also replaced the 5 melee weapon sizes (unarmed, tiny, small, medium, large) covered in the 3.0 PHB with 4 relative encumbrances (unarmed, light [covers tiny and small], one-handed, two-handed) which are equally applicable for all creature sizes, and removed ranged weapon sizes all together.</p><p> </p><p>The sizes were instead added to the weapon name so a halfling rogue can use a small rapier (as was done in 3.0 with the martial arts weapons), and an ogre rogue can use a large rapier without penalty. So as this affects my human rogue, he can wield the large rapier taken from the ogre, but because it is a large weapon and was one-handed I have to use it two-handed and take a -2 penalty. Same system for the small rapier except it is a light weapon for my human. Make up your own reasons for this penalty, my favourites are, because the grip is larger, the weapon isn't balanced exactly the same...but the method of attack is the same thus a proficient character can use it.</p><p> </p><p>These changes seem to be primarily designed to help the novice players as they can just look at the table and know how they can use the weapon at a glance. Also as has been said before the weapon name stays the same, just the size listing differs.</p><p> </p><p>Just some food for thought.</p></blockquote><p></p>
[QUOTE="The Gryphon, post: 1523881, member: 17286"] The 3.5 weapon rules were already partially in effect in the initial 3.0 rules. Just look at the martial arts weapons, there are specific weapons for halfling (i.e. small) sized wielders. All 3.5 has done is make this a consistant ruling regarding all weapons. This allows all races to use the same weapons varied for size thus giving no race a superior weapon form (i.e. superior critical range or multiplier). The update also replaced the 5 melee weapon sizes (unarmed, tiny, small, medium, large) covered in the 3.0 PHB with 4 relative encumbrances (unarmed, light [covers tiny and small], one-handed, two-handed) which are equally applicable for all creature sizes, and removed ranged weapon sizes all together. The sizes were instead added to the weapon name so a halfling rogue can use a small rapier (as was done in 3.0 with the martial arts weapons), and an ogre rogue can use a large rapier without penalty. So as this affects my human rogue, he can wield the large rapier taken from the ogre, but because it is a large weapon and was one-handed I have to use it two-handed and take a -2 penalty. Same system for the small rapier except it is a light weapon for my human. Make up your own reasons for this penalty, my favourites are, because the grip is larger, the weapon isn't balanced exactly the same...but the method of attack is the same thus a proficient character can use it. These changes seem to be primarily designed to help the novice players as they can just look at the table and know how they can use the weapon at a glance. Also as has been said before the weapon name stays the same, just the size listing differs. Just some food for thought. [/QUOTE]
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