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General Tabletop Discussion
Character Builds & Optimization
"Realistic" alternative to Build Robot?
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<blockquote data-quote="Saeviomagy" data-source="post: 678275" data-attributes="member: 5890"><p>1. The complexity of the remote has little to do with operating range, and is mostly going to be factored into other systems.</p><p></p><p>2. Treads and wheels are at the same level of difficulty, there is little to no difference in implementing one over the other.</p><p></p><p>3. Helicopter rotor is more complex than propeller, but certainly less difficult than true bipedal walking (as opposed to the fake stuff, where it only works on flat ground - which is effectively wheels). Before the current crop of UAV's, there were quite a few which used rotors to fly. Furthermore, you can buy remote-control helicopters at model stores, but I've yet to see remote control bipedal walkers.</p><p></p><p>4. Quadrupedal walking is less difficult than manipulators which are capable of simulating a human level of manipulation (which would be required for disable device for instance).</p><p></p><p>Next up: for a 1930's pulp campaign, have you looked at the rules in the Adventure mini-game? The inventor in those rules effectively created wands from the D&D spellbook, only far bulkier and with a different explanation. It might be worthwile seeing if you can alter that class into an advanced class.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 678275, member: 5890"] 1. The complexity of the remote has little to do with operating range, and is mostly going to be factored into other systems. 2. Treads and wheels are at the same level of difficulty, there is little to no difference in implementing one over the other. 3. Helicopter rotor is more complex than propeller, but certainly less difficult than true bipedal walking (as opposed to the fake stuff, where it only works on flat ground - which is effectively wheels). Before the current crop of UAV's, there were quite a few which used rotors to fly. Furthermore, you can buy remote-control helicopters at model stores, but I've yet to see remote control bipedal walkers. 4. Quadrupedal walking is less difficult than manipulators which are capable of simulating a human level of manipulation (which would be required for disable device for instance). Next up: for a 1930's pulp campaign, have you looked at the rules in the Adventure mini-game? The inventor in those rules effectively created wands from the D&D spellbook, only far bulkier and with a different explanation. It might be worthwile seeing if you can alter that class into an advanced class. [/QUOTE]
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