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'Realistic' Arrangement of Ability Scores
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<blockquote data-quote="Sejs" data-source="post: 1605951" data-attributes="member: 4910"><p>Strength (frankly it's fine as-is. can't think of a reasonable way to split it up)</p><p></p><p>Dexterity: Agility (gross physical grace, reaction time, balance, *ref save modifier*)</p><p></p><p>Dexterity: Manual Dexterity (hand-eye coordination, fine manipulation, digit/limb stability, *most dex related skills*)</p><p></p><p>Constitution: Fitness (endurance, metabolism, *fort save modifier, run/swim checks*)</p><p></p><p>Constitution: Toughness (pain tolerance, build, *hit point modifier, concentration modifier*)</p><p></p><p>Intelligence (also fine as-is. int covers your ability to learn, rather than what you've already learned which is covered by skills)</p><p></p><p>Wisdom: Perception (sensory acuity, intuition/instinct, *listen/spot/search type skills*)</p><p></p><p>Wisdom: Willpower (mental stability, common sense, *will save modifier, profession/hearth wisdom type skills*)</p><p></p><p>Charisma (fine as-is. cha covers your ability to exert your will upon others; your mental assertiveness)</p><p></p><p></p><p>I would not include an attractiveness type stat because frankly beauity is in the eye of the beholder, pun aside. What one one culture/race would considder attractive, another culture/race would considder a flaw. (Guy A: "Look at her, she's so graceful and lithe. She's beautiful" Guy B: "Ugh, you can have her - she looks like you'd break her in two just by speaking too loudly. Someone needs to give that girl a sandwich.") Different groups' reaction to a character's appearance would vary based on their own standards of beauity, but at the same time the character's attribute would not change. So it would provide a consistant modifier, even though the situation would warrant a variable. It just wouldn't work.</p></blockquote><p></p>
[QUOTE="Sejs, post: 1605951, member: 4910"] Strength (frankly it's fine as-is. can't think of a reasonable way to split it up) Dexterity: Agility (gross physical grace, reaction time, balance, *ref save modifier*) Dexterity: Manual Dexterity (hand-eye coordination, fine manipulation, digit/limb stability, *most dex related skills*) Constitution: Fitness (endurance, metabolism, *fort save modifier, run/swim checks*) Constitution: Toughness (pain tolerance, build, *hit point modifier, concentration modifier*) Intelligence (also fine as-is. int covers your ability to learn, rather than what you've already learned which is covered by skills) Wisdom: Perception (sensory acuity, intuition/instinct, *listen/spot/search type skills*) Wisdom: Willpower (mental stability, common sense, *will save modifier, profession/hearth wisdom type skills*) Charisma (fine as-is. cha covers your ability to exert your will upon others; your mental assertiveness) I would not include an attractiveness type stat because frankly beauity is in the eye of the beholder, pun aside. What one one culture/race would considder attractive, another culture/race would considder a flaw. (Guy A: "Look at her, she's so graceful and lithe. She's beautiful" Guy B: "Ugh, you can have her - she looks like you'd break her in two just by speaking too loudly. Someone needs to give that girl a sandwich.") Different groups' reaction to a character's appearance would vary based on their own standards of beauity, but at the same time the character's attribute would not change. So it would provide a consistant modifier, even though the situation would warrant a variable. It just wouldn't work. [/QUOTE]
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