Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
'Realistic' Arrangement of Ability Scores
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WaterRabbit" data-source="post: 1606998" data-attributes="member: 2445"><p>My understanding is that symmetry is the universal trait for "beauty". If you take the ideas of beauty within each culture, the more symmetrical people are considered beautiful. This is independent of cultural practices (rings, foot binding, what-have-you).</p><p></p><p></p><p></p><p>Roughly is a little inaccurate here. Both Strength and Dexterity are worth twice the other stats.</p><p></p><p>On the general discussion, probably the simplest and most accurate method would be to get rid of stats altogether. For the most part, the raw stat score is rarely used in the game. Oh, once and a while a character might have to make a strength or intelligence check, but for the most part a character uses skills, feats, and derived values to accomplish their goals. So instead of having stats which affect skill, BAB, etc. why not just use them directly and advance those derived abilities that best represent your character ?</p><p></p><p>For example, if your character is strong, instead of having a strength score he instead has higher values in Jump, Climb, Melee Damage, Carrying Capacity, Swim, etc. You could then more custom tailor where your character talents are. Maybe your character has a strong upper body compared to his lower body. He would then put more emphasis on Climb and less on Jump. </p><p></p><p>I posit that ability scores are unneeded. Instead let’s have the capability to modify the direct values of the game instead of deriving them from six scores that don’t really do a good job of modeling characters anyway. Given the number of arguments about what ability is best used with a given skill (Intimidate comes to mind) removing the abilities would step-side this whole issue. The problem is not going to completely go away, because then there will be discussions about what skills, feats, etc. should be in the game – the correct answer is the ones that will be used. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 1606998, member: 2445"] My understanding is that symmetry is the universal trait for "beauty". If you take the ideas of beauty within each culture, the more symmetrical people are considered beautiful. This is independent of cultural practices (rings, foot binding, what-have-you). Roughly is a little inaccurate here. Both Strength and Dexterity are worth twice the other stats. On the general discussion, probably the simplest and most accurate method would be to get rid of stats altogether. For the most part, the raw stat score is rarely used in the game. Oh, once and a while a character might have to make a strength or intelligence check, but for the most part a character uses skills, feats, and derived values to accomplish their goals. So instead of having stats which affect skill, BAB, etc. why not just use them directly and advance those derived abilities that best represent your character ? For example, if your character is strong, instead of having a strength score he instead has higher values in Jump, Climb, Melee Damage, Carrying Capacity, Swim, etc. You could then more custom tailor where your character talents are. Maybe your character has a strong upper body compared to his lower body. He would then put more emphasis on Climb and less on Jump. I posit that ability scores are unneeded. Instead let’s have the capability to modify the direct values of the game instead of deriving them from six scores that don’t really do a good job of modeling characters anyway. Given the number of arguments about what ability is best used with a given skill (Intimidate comes to mind) removing the abilities would step-side this whole issue. The problem is not going to completely go away, because then there will be discussions about what skills, feats, etc. should be in the game – the correct answer is the ones that will be used. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
'Realistic' Arrangement of Ability Scores
Top