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General Tabletop Discussion
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'Realistic' Arrangement of Ability Scores
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<blockquote data-quote="dagger" data-source="post: 1607019" data-attributes="member: 279"><p>This is from Skills and Powers....</p><p></p><p></p><p>Stamina</p><p>The Stamina subability score determines muscle efficiency. A character with a Stamina score higher than his Muscle score may not have masses of huge muscles, but the muscles he has will be rock hard. Characters like these may surprise others—not because they can lift four hay bales at once, but because they can lift one or two at a time for 10 hours straight.</p><p></p><p>Muscle</p><p>The Muscle subability measures the sheer power a character can exert at a moment's notice. A character with a Muscle score higher than his Stamina score will look quite strong. Males will have bulging biceps, broad chests, and wide shoulders. While females don't generate the muscle mass of males, they will have well-defined, strongly toned forms.</p><p></p><p>Aim</p><p>A character with a high Aim score might be an expert marksman or a sleight-of-hand artist.</p><p></p><p>Balance</p><p>A character possessing a high Balance score may be an acrobat or a tightrope walker. A new rule for the PLAYER'S OPTION system is that all unarmored warrior and rogue characters gain an additional +2 bonus to armor class while unencumbered. This bonus is in addition to any the characters might receive for high Balance scores.</p><p></p><p>Health</p><p>A character with a high Health score would seldom get sick and be little affected by allergies and other ailments.</p><p></p><p>Fitness</p><p>A character with a high Fitness score has great endurance and can suffer more damage than other characters while continuing to function.</p><p></p><p>Reason</p><p>This ability defines how well a character handles new information. A character with a high Reason score would be good at solving riddles and puzzles, and would be talented at using deductive, logical thinking.</p><p></p><p>Knowledge</p><p>This score is a measurement of the character's educational experiences—whether in a school or on the streets, his grasp of languages, and his memory capacity. A character with a high Knowledge score can speak many languages, knows something about several subjects, and can remember the slightest detail of a past event.</p><p></p><p>Intuition</p><p>A character with a high Intuition score likely would be very perceptive and good at making educated guesses, and would be difficult to fool or lie to effectively.</p><p></p><p>Willpower</p><p>This score gauges a character's strength of will, ability to resist magical forces, and sense of commitment to a cause. A character with a high Willpower would be difficult to harm with mind-affecting magic spells, could be quite stubborn, and would resist interrogation.</p><p></p><p>Leadership</p><p>A character with a high Leadership often may be a group's leader, or at least its spokesman. Generals and those who can calm or incite a mob with a few words all have good Leadership scores.</p><p></p><p>Appearance</p><p>This determines the physical presence and attractiveness of the character. A character with a high Appearance score would be handsome or beautiful, perhaps even famous for outstanding looks (such as Helen of Troy).</p></blockquote><p></p>
[QUOTE="dagger, post: 1607019, member: 279"] This is from Skills and Powers.... Stamina The Stamina subability score determines muscle efficiency. A character with a Stamina score higher than his Muscle score may not have masses of huge muscles, but the muscles he has will be rock hard. Characters like these may surprise others—not because they can lift four hay bales at once, but because they can lift one or two at a time for 10 hours straight. Muscle The Muscle subability measures the sheer power a character can exert at a moment's notice. A character with a Muscle score higher than his Stamina score will look quite strong. Males will have bulging biceps, broad chests, and wide shoulders. While females don't generate the muscle mass of males, they will have well-defined, strongly toned forms. Aim A character with a high Aim score might be an expert marksman or a sleight-of-hand artist. Balance A character possessing a high Balance score may be an acrobat or a tightrope walker. A new rule for the PLAYER'S OPTION system is that all unarmored warrior and rogue characters gain an additional +2 bonus to armor class while unencumbered. This bonus is in addition to any the characters might receive for high Balance scores. Health A character with a high Health score would seldom get sick and be little affected by allergies and other ailments. Fitness A character with a high Fitness score has great endurance and can suffer more damage than other characters while continuing to function. Reason This ability defines how well a character handles new information. A character with a high Reason score would be good at solving riddles and puzzles, and would be talented at using deductive, logical thinking. Knowledge This score is a measurement of the character's educational experiences—whether in a school or on the streets, his grasp of languages, and his memory capacity. A character with a high Knowledge score can speak many languages, knows something about several subjects, and can remember the slightest detail of a past event. Intuition A character with a high Intuition score likely would be very perceptive and good at making educated guesses, and would be difficult to fool or lie to effectively. Willpower This score gauges a character's strength of will, ability to resist magical forces, and sense of commitment to a cause. A character with a high Willpower would be difficult to harm with mind-affecting magic spells, could be quite stubborn, and would resist interrogation. Leadership A character with a high Leadership often may be a group's leader, or at least its spokesman. Generals and those who can calm or incite a mob with a few words all have good Leadership scores. Appearance This determines the physical presence and attractiveness of the character. A character with a high Appearance score would be handsome or beautiful, perhaps even famous for outstanding looks (such as Helen of Troy). [/QUOTE]
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