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Realistic Combat that's Simple(ish)
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<blockquote data-quote="Heilemann" data-source="post: 9701815" data-attributes="member: 7017813"><p>"It's not complex but..." is the tagline for Rolemaster <img class="smilie smilie--emoji" alt="😄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f604.png" title="Grinning face with smiling eyes :smile:" data-shortname=":smile:" loading="lazy" width="64" height="64" /></p><p></p><p>I love Rolemaster—in fact I had everything ICE ever made until selling it in anticipation of having to make house changes just a couple of weeks ago; although I haven't played it for <em>years</em>—but to say it's not complicated is not really right though, just because you're not dividing or square-rooting numbers.</p><p></p><p>The complexity comes out of the number of steps and the layering of complications over time. First you have to make a decision about your OB, then in SS/FRP you can choose to move fast or slow and what not, then you need to make sure to get all the modifiers in line (and there can be MANY, quick what's 76 (roll) + 35 (OB) - 20 (speed) - 29 (DB)?... I'll wait), then you have to know what the armor rating of the opponent is and cross references read it out and book it, then for one (or more) crits you look those up on the other table and read them out and take further hits, stuns, bleeding and effects like going prone (and those stack over time, so you might have three different bleedings stack with different start and end times)...</p><p></p><p>That's just a simple "I attack". It has like ten times the steps of a similar D&D attack <img class="smilie smilie--emoji" alt="😄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f604.png" title="Grinning face with smiling eyes :smile:" data-shortname=":smile:" loading="lazy" width="64" height="64" /></p><p></p><p>And I LOVE it, but it is not quite true to say that it's not 'complex'. And mind you this is without the plethora of optional rules (fatigue points, anyone?)...</p><p></p><p>(And yes, it becomes faster and faster as people get dialed into the system, and it works much better than the detractors claim... but even so).</p></blockquote><p></p>
[QUOTE="Heilemann, post: 9701815, member: 7017813"] "It's not complex but..." is the tagline for Rolemaster 😄 I love Rolemaster—in fact I had everything ICE ever made until selling it in anticipation of having to make house changes just a couple of weeks ago; although I haven't played it for [I]years[/I]—but to say it's not complicated is not really right though, just because you're not dividing or square-rooting numbers. The complexity comes out of the number of steps and the layering of complications over time. First you have to make a decision about your OB, then in SS/FRP you can choose to move fast or slow and what not, then you need to make sure to get all the modifiers in line (and there can be MANY, quick what's 76 (roll) + 35 (OB) - 20 (speed) - 29 (DB)?... I'll wait), then you have to know what the armor rating of the opponent is and cross references read it out and book it, then for one (or more) crits you look those up on the other table and read them out and take further hits, stuns, bleeding and effects like going prone (and those stack over time, so you might have three different bleedings stack with different start and end times)... That's just a simple "I attack". It has like ten times the steps of a similar D&D attack 😄 And I LOVE it, but it is not quite true to say that it's not 'complex'. And mind you this is without the plethora of optional rules (fatigue points, anyone?)... (And yes, it becomes faster and faster as people get dialed into the system, and it works much better than the detractors claim... but even so). [/QUOTE]
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