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<blockquote data-quote="Celebrim" data-source="post: 9702029" data-attributes="member: 4937"><p>Sigh. It's clear you don't understand what fiction-first means and aren't interested in discussing it but do like swinging jargon around in an attempt to impress others.</p><p></p><p></p><p></p><p>This is such a generic and meaningless claim as to be pointless and it very much depends on the genre and what we accept from the genre as plausibly "doing something about it". One way to look at this is that if the D&D implied genre is gritty realism because the PC's are only second level, then yes if they take a 200 ft fall onto a hard surface and there is nothing they can do about it, yes, they are dead. We wouldn't generally even have to roll the 20d6 though we'd probably do so for the meta-brutality of it since it gives a scale to just how very dead you probably are. It's emotionally impactful.</p><p></p><p>But you aren't really doing anything here except being explicit about your fictional genre. Captain America can survive that by landing on his mighty shield and that counts as "doing something about it". And well, so can a 15th level fighter in D&D where the implied genre is the same. "Look the mighty hero came through that with only a scratch". We get to the same point. Fiction first is just, "Well, this genre isn't super heroic so I need a more plausible "doing something about it"". </p><p></p><p>Fiction first in the sense of "you need to make an in-universe declaration of intent and method" before you qualify to make a roll, that's the way I was taught to play D&D in 1985 at age 12 by an older player, and I've been pretty much playing D&D ever sense. It's not a novel concept.</p><p></p><p>(The irony of "Fiction First" for me is that so many games that trumpet that in practice come down to negotiating which predefined move to play which is very game centric rather than negotiating what the fiction is. FATE Core even subverts this by explicitly saying that the intended move is more important than the fictional declaration, so that regardless of the fictional declaration the GM should respect the player's invented fiction as meaning the intended move.)</p><p></p><p></p><p></p><p>How does that change anything? Like I said, you aren't solving any problems you are just pushing them around a bit. Now you have to emulate the genre conventions of evil is stupid (or good I guess, if the PC's are evil) where to keep the game working you have to step around where you pushed the dust piles to.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9702029, member: 4937"] Sigh. It's clear you don't understand what fiction-first means and aren't interested in discussing it but do like swinging jargon around in an attempt to impress others. This is such a generic and meaningless claim as to be pointless and it very much depends on the genre and what we accept from the genre as plausibly "doing something about it". One way to look at this is that if the D&D implied genre is gritty realism because the PC's are only second level, then yes if they take a 200 ft fall onto a hard surface and there is nothing they can do about it, yes, they are dead. We wouldn't generally even have to roll the 20d6 though we'd probably do so for the meta-brutality of it since it gives a scale to just how very dead you probably are. It's emotionally impactful. But you aren't really doing anything here except being explicit about your fictional genre. Captain America can survive that by landing on his mighty shield and that counts as "doing something about it". And well, so can a 15th level fighter in D&D where the implied genre is the same. "Look the mighty hero came through that with only a scratch". We get to the same point. Fiction first is just, "Well, this genre isn't super heroic so I need a more plausible "doing something about it"". Fiction first in the sense of "you need to make an in-universe declaration of intent and method" before you qualify to make a roll, that's the way I was taught to play D&D in 1985 at age 12 by an older player, and I've been pretty much playing D&D ever sense. It's not a novel concept. (The irony of "Fiction First" for me is that so many games that trumpet that in practice come down to negotiating which predefined move to play which is very game centric rather than negotiating what the fiction is. FATE Core even subverts this by explicitly saying that the intended move is more important than the fictional declaration, so that regardless of the fictional declaration the GM should respect the player's invented fiction as meaning the intended move.) How does that change anything? Like I said, you aren't solving any problems you are just pushing them around a bit. Now you have to emulate the genre conventions of evil is stupid (or good I guess, if the PC's are evil) where to keep the game working you have to step around where you pushed the dust piles to. [/QUOTE]
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