Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bill Zebub" data-source="post: 9702366" data-attributes="member: 7031982"><p>Thinking more about this, you were specifically referring to "an axe in the face" being lethal. I was using the phrase somewhat poetically, since literally none of the RPGs I play specific location of weapon hits. Instead, we tend to narrate based on results. So if a character (PC or NPC) died from a massive axe strike, we might say, "Doh! Right to the face!" On the other hand, we are unlikely to narrate it that way if the resulting damage is minor.</p><p></p><p>So maybe I should have left that specific phrase out of my original post. Instead I should have just described more generally the ability of a character in many (most?) RPGs to survive any kind of hit at all from an axe-wielding Frost Giant.</p><p></p><p>Of course, we narrate around that by saying that "hit points aren't meat" and those first few hits...the ones you survive...don't <em>actually</em> hit you. Similarly, if the dragon breath doesn't kill you, there are lots of narrative ways to explain that that don't involve gritting your teeth and being enveloped by a 2,000 degree inferno. (It's a little bit harder to narrate your way out of being immersed in a stomach full of purple worm acid, so we'll leave that one alone.)</p><p></p><p>On the other hand, in many games even if you roll max damage, dragon breath and frost giant axes aren't enough to kill a character. You literally cannot die from a single hit. So....similar to most rules for falling? Maybe.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9702366, member: 7031982"] Thinking more about this, you were specifically referring to "an axe in the face" being lethal. I was using the phrase somewhat poetically, since literally none of the RPGs I play specific location of weapon hits. Instead, we tend to narrate based on results. So if a character (PC or NPC) died from a massive axe strike, we might say, "Doh! Right to the face!" On the other hand, we are unlikely to narrate it that way if the resulting damage is minor. So maybe I should have left that specific phrase out of my original post. Instead I should have just described more generally the ability of a character in many (most?) RPGs to survive any kind of hit at all from an axe-wielding Frost Giant. Of course, we narrate around that by saying that "hit points aren't meat" and those first few hits...the ones you survive...don't [I]actually[/I] hit you. Similarly, if the dragon breath doesn't kill you, there are lots of narrative ways to explain that that don't involve gritting your teeth and being enveloped by a 2,000 degree inferno. (It's a little bit harder to narrate your way out of being immersed in a stomach full of purple worm acid, so we'll leave that one alone.) On the other hand, in many games even if you roll max damage, dragon breath and frost giant axes aren't enough to kill a character. You literally cannot die from a single hit. So....similar to most rules for falling? Maybe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
Top