Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 9702481" data-attributes="member: 58416"><p>I'm not sure if this is an adequate response. It's more just related thoughts that were on my mind as I was coming out of the gym.</p><p></p><p>I would agree that many games (especially more recent ones) do not allow for a character to die in one hit.</p><p></p><p>However, some do. (Heck, in Dungeon Crawl Classics, it's expected that some characters die during the intro adventure. You figure out which character you will be by seeing which one of the level 0 characters survive.)</p><p></p><p>I'm certainly not opposed to playing games that have more of a cushion around PCs. I've had a lot of fun with various editions of D&D.</p><p></p><p>At the same time, some of the rpg memories that I have that kinda broke my brain where things such as realizing in D&D 4E that remaining in the mouth of an alligator and continuing to get chewed on was a good tactic because the creature would struggle to get through your HP and it couldn't attack the other party members while you were in its mouth. It also includes things like realizing that cinematic tropes like hostage situations are wonky because even a critical hit likely won't do much to the PC grappled by the villain. In both of those cases, how my character is interacting with the game world is at odds with how I imagine a scene from a book, movie, or TV show playing out (even considering that protagonists are often protected).</p><p></p><p>Being a (as some people say) Big Damn Hero is a lot of fun. At the same time, I feel that heroes seem even bigger when the challenges they face have some teeth.</p><p></p><p>There's a satisfying middle ground somewhere. </p><p></p><p>I'm honestly not sure where I'm going with this or how it relates to the thread. Just offering a little more conversation.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9702481, member: 58416"] I'm not sure if this is an adequate response. It's more just related thoughts that were on my mind as I was coming out of the gym. I would agree that many games (especially more recent ones) do not allow for a character to die in one hit. However, some do. (Heck, in Dungeon Crawl Classics, it's expected that some characters die during the intro adventure. You figure out which character you will be by seeing which one of the level 0 characters survive.) I'm certainly not opposed to playing games that have more of a cushion around PCs. I've had a lot of fun with various editions of D&D. At the same time, some of the rpg memories that I have that kinda broke my brain where things such as realizing in D&D 4E that remaining in the mouth of an alligator and continuing to get chewed on was a good tactic because the creature would struggle to get through your HP and it couldn't attack the other party members while you were in its mouth. It also includes things like realizing that cinematic tropes like hostage situations are wonky because even a critical hit likely won't do much to the PC grappled by the villain. In both of those cases, how my character is interacting with the game world is at odds with how I imagine a scene from a book, movie, or TV show playing out (even considering that protagonists are often protected). Being a (as some people say) Big Damn Hero is a lot of fun. At the same time, I feel that heroes seem even bigger when the challenges they face have some teeth. There's a satisfying middle ground somewhere. I'm honestly not sure where I'm going with this or how it relates to the thread. Just offering a little more conversation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
Top