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<blockquote data-quote="Argyle King" data-source="post: 9702836" data-attributes="member: 58416"><p>I don't feel that I agree with your assessment. I won't say that I "disagree" because your experience is what it is, and we all have our preferences.</p><p></p><p>Even as someone who ranks GURPS as one of my favorite systems, I admit that there are some tweaks and houserules that I use. (I also don't think that the Basic Set is structured how it should be to present a game that's ready to go, but that's a different discussion.)</p><p></p><p>As far as "realism," I'm not always sure if real is what people want when they say "real" in rpgs. I think it's more of "...this seems mostly intuitive for how I imagine a situation ought to go."</p><p></p><p>I think that, even without doing any math at all, it's more intuitive to think that falling from an airship and hitting the ground most likely causes injury (at least outside of Supers, Mythic Fantasy, and similar things).</p><p></p><p>Also, sometimes "real" means what makes sense given genre fiction -even if it isn't what would make sense in real life. For example, firing a GURPS assault rifle on full auto increases accuracy. That is at odds with my experience of having actually fired those weapons like that, but it matches what many people would expect from an action movie or war story. </p><p></p><p>I certainly won't argue that it's a perfect game, but it is one that does a lot of things better (for what I want) than other games. </p><p></p><p>FWIW, I think you ran some games on rpol that I was in. I highly enjoyed them, so thank you.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9702836, member: 58416"] I don't feel that I agree with your assessment. I won't say that I "disagree" because your experience is what it is, and we all have our preferences. Even as someone who ranks GURPS as one of my favorite systems, I admit that there are some tweaks and houserules that I use. (I also don't think that the Basic Set is structured how it should be to present a game that's ready to go, but that's a different discussion.) As far as "realism," I'm not always sure if real is what people want when they say "real" in rpgs. I think it's more of "...this seems mostly intuitive for how I imagine a situation ought to go." I think that, even without doing any math at all, it's more intuitive to think that falling from an airship and hitting the ground most likely causes injury (at least outside of Supers, Mythic Fantasy, and similar things). Also, sometimes "real" means what makes sense given genre fiction -even if it isn't what would make sense in real life. For example, firing a GURPS assault rifle on full auto increases accuracy. That is at odds with my experience of having actually fired those weapons like that, but it matches what many people would expect from an action movie or war story. I certainly won't argue that it's a perfect game, but it is one that does a lot of things better (for what I want) than other games. FWIW, I think you ran some games on rpol that I was in. I highly enjoyed them, so thank you. [/QUOTE]
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