Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Theory of Games" data-source="post: 9703140" data-attributes="member: 7042201"><p>I mean. I look at the modifiers and all I see is abstract fluffiness. They aren't simulating reality, they're emulating it - that is, they're making up numbers and saying "hey these numbers = the target is X yards away and it's raining and your PC's blasted on Novacoke so there's a grouping of penalties". It doesn't make sense but it's all made up so that's fine. You're talking about "reality in ttrpgs" requiring real data and testing and I'm like "Hunh? It 'aint that serious. It's a game, friend." And again even if we wanted to we couldn't simulate reality with a ttrpgs - it's far too complex. GURPS is fun as emulation but it can't mirror The REAL. No game can.</p><p></p><p>You keep writing that: "Suspension of disbelief". Do you get that from ttrpgs? I never have, but then I can't escape the reality that I'm playing a game. And no, I like GURPS because it has a lot of rules, which allows me to shave off the ones I don't want and keep the rest. But I wouldn't say that makes the system more intuitive - actually IME more rules = less intuitive. Again, you keep bringing up "realism" - there's no "real" in these games. It's funny tho: the way you write about "the process" reminds me of how stage magic works.</p><p></p><p>I mean we're accepting the results the system kicks out with ANY system, not just the "complex" ones. Could be tic-tac-toe or checkers or GO or Daggerheart - they all have play processes. It's all the same ish. What matters is did we have fun doing it? Like you wrote - "Satisfaction", right?</p><p></p><p>Are you spelling Phoenix Command wrong on purpose? I just noticed. Anyway, the best marksmen in the world can't shoot ten perfect bullseyes in a row on Championship courses. Why? Because there's these infinitesimal factors that play into ballistics. Things that even the best instructors and seasoned snipers can't get perfect every time they fire a weapon. It's just too complex and that's why ttrpgs can't simulate it. I mean as creative as the mind is we can only do so much with these games. And I'm fine with that because IME it's fun reading and playing games that try to be "realistic".</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9703140, member: 7042201"] I mean. I look at the modifiers and all I see is abstract fluffiness. They aren't simulating reality, they're emulating it - that is, they're making up numbers and saying "hey these numbers = the target is X yards away and it's raining and your PC's blasted on Novacoke so there's a grouping of penalties". It doesn't make sense but it's all made up so that's fine. You're talking about "reality in ttrpgs" requiring real data and testing and I'm like "Hunh? It 'aint that serious. It's a game, friend." And again even if we wanted to we couldn't simulate reality with a ttrpgs - it's far too complex. GURPS is fun as emulation but it can't mirror The REAL. No game can. You keep writing that: "Suspension of disbelief". Do you get that from ttrpgs? I never have, but then I can't escape the reality that I'm playing a game. And no, I like GURPS because it has a lot of rules, which allows me to shave off the ones I don't want and keep the rest. But I wouldn't say that makes the system more intuitive - actually IME more rules = less intuitive. Again, you keep bringing up "realism" - there's no "real" in these games. It's funny tho: the way you write about "the process" reminds me of how stage magic works. I mean we're accepting the results the system kicks out with ANY system, not just the "complex" ones. Could be tic-tac-toe or checkers or GO or Daggerheart - they all have play processes. It's all the same ish. What matters is did we have fun doing it? Like you wrote - "Satisfaction", right? Are you spelling Phoenix Command wrong on purpose? I just noticed. Anyway, the best marksmen in the world can't shoot ten perfect bullseyes in a row on Championship courses. Why? Because there's these infinitesimal factors that play into ballistics. Things that even the best instructors and seasoned snipers can't get perfect every time they fire a weapon. It's just too complex and that's why ttrpgs can't simulate it. I mean as creative as the mind is we can only do so much with these games. And I'm fine with that because IME it's fun reading and playing games that try to be "realistic". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
Top