Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Theory of Games" data-source="post: 9716674" data-attributes="member: 7042201"><p>With all due respect, that's not how Metacurrencies work. They're a resource that's spent to "help the character".</p><p></p><p>[URL unfurl="true"]https://rpgmuseum.fandom.com/wiki/Metacurrency[/URL]</p><p></p><p>According to Gary & Tim (Kask), Hit Points are an abstract that emulates (like you pointed out) durability, avoidance and luck.</p><p></p><p>Well yeah, it is all perspective. I'm not quoting from a Science Journal or the Bible. This is all just my opinion and I could be wrong as a broken clock:</p><p></p><p>Just so we're on the same page, McClane (in Die Hard) was battling <em>thieves</em>, not terrorists <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So - D&D-wise (because some people seem to only understand ttrpgs through the blurred lens of that one rpg) - the Fighter takes on a gang of bandits. And wins because he's smart and tough and a little lucky. But that's reflected in dice rolls: sometimes you get those high rolls that make all the difference. He didn't get a Short Rest because he was constantly on the move trying to stay a step ahead of Hans (again, smart). He had plenty of HP & a high CON (Fighter stuff) but most importantly, he avoided combat as much as possible, picking his spots and staying mobile. <em>SMART</em> - unlike many players who rarely use any kind of tactics then blame the TPK on the GM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>No way an 18 DEX - that's peak human, equivalent to an Olympic-level gymnast. 18 CON? Definitely. He had to be ridiculously tough to endure that beating. Of course, low CHA which reflects in how he drives everyone crazy including his estranged wife <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p><p></p><p>I don't see the need for Metacurrency - McClane is just a tough SOB. He doesn't get nailed by the bad guys because they're thieves not operators, so they don't shoot well. Not as well as McClane, an experienced NYC police detective.</p><p></p><p>Hans is (if we're using D&D) high INT/WIS/CHA and a higher level than McClane. Definitely a Rogue (Mastermind?) who pieced together a master plan that only fails because McClane was accidentally invited to the party.</p><p></p><p>I agree with all this. McClane takes advantage of the building's size and once he gets the detonators, it throws off Gruber's plan, which further helps McClane. The "no shoes" is classic drama (Hans knows John has no shoes so he tells Karl to shoot the glass, hoping to trap McClane - but John shocks Hans & himself by deciding to run across the broken glass anyway). If GMs can create similar scenes, they're very memorable (or at least frustrating) for the players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60f.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":sneaky:" title="Sneaky :sneaky:" data-smilie="21"data-shortname=":sneaky:" /></p><p></p><p>Right: McClane is a great cop, but he's also human and totally out of his element. As a marksman, John is levels above the average cop</p><p></p><p>Karl shoots him, but McClane's outstanding attributes are his toughness and his wit. He doesn't beat Karl due to luck - he's just the better man</p><p></p><p>Players have that same luck. I've put players in the worst possible positions so many times thinking the TPK was coming and the dice saved them over and over and over again. No Metacurrency needed. It's the beauty of rolling dice in ttrpgs: the randomness is dramatic - and the players love it when their PCs escape certain death <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f612.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cautious:" title="Cautious :cautious:" data-smilie="13"data-shortname=":cautious:" /></p><p></p><p>Yeah. He's an Elf and I'm pretty sure he's the reason Elves were so OP in early D&D. If I never see another Elven Fighter/Magic-User/Thief again <img class="smilie smilie--emoji" alt="😫" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f62b.png" title="Tired face :tired_face:" data-shortname=":tired_face:" loading="lazy" width="64" height="64" /></p><p></p><p>My point was both characters were very capable and clearly outclassed their opponents, even when impaired by complications (injury, bad positioning, running out of ammo). Many of us played old D&D editions without Metacurrencies for decades and our PCs did fine - usually. Sometimes. Metacurrencies take the randomness out of gameplay by negating bad dice rolls and those rolls - combined with ability/skill bonuses - are meant to emulate fictional heroes. I mean, if the PCs just winwinwin all the time in every situation, I wouldn't call that playing a game and that definitely doesn't fit the fiction that inspired the games in the first place.</p><p></p><p>You want "realism"? Learn to embrace the occasional failure.</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9716674, member: 7042201"] With all due respect, that's not how Metacurrencies work. They're a resource that's spent to "help the character". [URL unfurl="true"]https://rpgmuseum.fandom.com/wiki/Metacurrency[/URL] According to Gary & Tim (Kask), Hit Points are an abstract that emulates (like you pointed out) durability, avoidance and luck. Well yeah, it is all perspective. I'm not quoting from a Science Journal or the Bible. This is all just my opinion and I could be wrong as a broken clock: Just so we're on the same page, McClane (in Die Hard) was battling [I]thieves[/I], not terrorists ;) So - D&D-wise (because some people seem to only understand ttrpgs through the blurred lens of that one rpg) - the Fighter takes on a gang of bandits. And wins because he's smart and tough and a little lucky. But that's reflected in dice rolls: sometimes you get those high rolls that make all the difference. He didn't get a Short Rest because he was constantly on the move trying to stay a step ahead of Hans (again, smart). He had plenty of HP & a high CON (Fighter stuff) but most importantly, he avoided combat as much as possible, picking his spots and staying mobile. [I]SMART[/I] - unlike many players who rarely use any kind of tactics then blame the TPK on the GM :rolleyes: No way an 18 DEX - that's peak human, equivalent to an Olympic-level gymnast. 18 CON? Definitely. He had to be ridiculously tough to endure that beating. Of course, low CHA which reflects in how he drives everyone crazy including his estranged wife (y) I don't see the need for Metacurrency - McClane is just a tough SOB. He doesn't get nailed by the bad guys because they're thieves not operators, so they don't shoot well. Not as well as McClane, an experienced NYC police detective. Hans is (if we're using D&D) high INT/WIS/CHA and a higher level than McClane. Definitely a Rogue (Mastermind?) who pieced together a master plan that only fails because McClane was accidentally invited to the party. I agree with all this. McClane takes advantage of the building's size and once he gets the detonators, it throws off Gruber's plan, which further helps McClane. The "no shoes" is classic drama (Hans knows John has no shoes so he tells Karl to shoot the glass, hoping to trap McClane - but John shocks Hans & himself by deciding to run across the broken glass anyway). If GMs can create similar scenes, they're very memorable (or at least frustrating) for the players :sneaky: Right: McClane is a great cop, but he's also human and totally out of his element. As a marksman, John is levels above the average cop Karl shoots him, but McClane's outstanding attributes are his toughness and his wit. He doesn't beat Karl due to luck - he's just the better man Players have that same luck. I've put players in the worst possible positions so many times thinking the TPK was coming and the dice saved them over and over and over again. No Metacurrency needed. It's the beauty of rolling dice in ttrpgs: the randomness is dramatic - and the players love it when their PCs escape certain death :cautious: Yeah. He's an Elf and I'm pretty sure he's the reason Elves were so OP in early D&D. If I never see another Elven Fighter/Magic-User/Thief again 😫 My point was both characters were very capable and clearly outclassed their opponents, even when impaired by complications (injury, bad positioning, running out of ammo). Many of us played old D&D editions without Metacurrencies for decades and our PCs did fine - usually. Sometimes. Metacurrencies take the randomness out of gameplay by negating bad dice rolls and those rolls - combined with ability/skill bonuses - are meant to emulate fictional heroes. I mean, if the PCs just winwinwin all the time in every situation, I wouldn't call that playing a game and that definitely doesn't fit the fiction that inspired the games in the first place. You want "realism"? Learn to embrace the occasional failure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
Top