Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9717061" data-attributes="member: 4937"><p>[USER=7042201]@Theory of Games[/USER] </p><p></p><p>I always base leveling and attributes of a character in fiction based on what they actually are observed to do, not on the "aura" around them. Of course, since the fiction writer wasn't making the scenario to be 100% congruent to a set of game rules, and since neither the scenario nor any RPG are perfectly realistic, there is never an exact match. But I think my take comes pretty close as a translation even if ultimately this is all a set of opinions.</p><p></p><p></p><p></p><p>So yes, one of the defining traits of John McCane is he performs stunts which require or which perhaps even exceed what could be expected of an Olympic level gymnast, master juggler or other DEX based profession at the peak of their field. He's arguably bordering on the low level super-heroic we see of less realistic action movie heroes like James Bond, John J. Rambo, etc. </p><p></p><p></p><p></p><p>Applying your own standards here, he can't be 18 CON because there is a character in the narrative with higher CON. McClane's toughness is best explained as being consistent with having higher HD than a normal mortal could have, hence the choice of 6th level. CON bonuses are multiplied by level.</p><p></p><p></p><p></p><p>Again, we base the CHA of the character on what we observe, not on aura. The character is highly charismatic and immediately wins the sympathy of the audience and pretty much everyone he interacts with, as well as the respect and eventual fear of his foes. In story, McClane's difficulty with his wife is not explained as being the result of a personality conflict or his low "sexiness" or "magnetism", but over a professional disagreement as each are stubborn, driven, ambitious over achievers in their own field. His wife left him because she felt he was holding her back from success and because she couldn't handle caring about him as a cop risking his life, but not because he wasn't desirable or couldn't make her feel good. </p><p></p><p>McClane has above average CHR, possibly only overshadowed by Hans Gluber in the narrative.</p><p></p><p></p><p></p><p>At least 6 of the 11 NPCs are professional operators and should be seen as fighter classed. And we know they are above normal level because they easily defeat any normal humans that they encounter. However, they are for the most part with perhaps one exception not shown to have any abilities that are unrealistic or superhuman. McClane is on another level though, dispatching his opponents almost as easily as they dispatch normal cops and security.</p><p></p><p></p><p></p><p>There is absolutely nothing we see Hans doing that requires him to be higher level than McClane. His abilities are within human norms. His arrogance suggests that he is not high WIS, and there is nothing in actions that can't be explained by high INT characters being broadly skilled. If we see human normal performance but high levels of competency, this is best explained by high attributes and not high level. McClane is a standout as a low level superhero in a world of mundanes. </p><p></p><p>Karl is the closest we get to an argument for high level, just because he is absurdly durable, but I think high CON is sufficient to explain this.</p><p></p><p></p><p></p><p>If your PC did fine it was because you cheated. Straight up. You fudged the dice. I played 1e AD&D too long not fudging the dice to believe otherwise. And yes, I am well aware being asked for a saving throw is itself failure, but way to many 1e AD&D saving throws come down to by the numbers 50/50 save or die, and way too many get forced on you by non-passive NPCs etc to believe any of this. I know my players in the era were fudging, because their average rolls were probably around a 15. I have observed players never roll under a 10 for most of a year. I tolerated it because it wasn't worth fighting over, I didn't want to strain friendships and as long as the other players weren't complaining to me I wasn't being hurt.</p><p></p><p></p><p></p><p>I know what they are meant to do, but that doesn't mean that they succeed at it.</p><p></p><p></p><p></p><p>Both strawman and a lack of genre awareness. Not only does access to metacurrency not mean that characters don't "winwinwin" all the time in every situation, but the heroic fiction that inspires games of this sort always comes down to the hero being able to reliably win against the odds. The hero of a movie or novel always has plot protection that doesn't exist in a purely random universe. I perma-killed like 8 characters in a party of 6 by 10th level in my last D&D campaign despite metacurrency, not counting two uses of raise dead as kills, and untold numbers of occasions PCs got down to -6 or -9 hit points and frantic first aid checks and unusual tactics like bull rushes were necessary to save a dying PC. Not sure how much higher the death toll would be without metacurrency but it would be a good deal higher.</p><p></p><p>Metacurrency allows me to play the game without always metagaming as a GM, putting on kid gloves and minding all the scenarios where on average you kill 35-50% of the party just to randomness.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9717061, member: 4937"] [USER=7042201]@Theory of Games[/USER] I always base leveling and attributes of a character in fiction based on what they actually are observed to do, not on the "aura" around them. Of course, since the fiction writer wasn't making the scenario to be 100% congruent to a set of game rules, and since neither the scenario nor any RPG are perfectly realistic, there is never an exact match. But I think my take comes pretty close as a translation even if ultimately this is all a set of opinions. So yes, one of the defining traits of John McCane is he performs stunts which require or which perhaps even exceed what could be expected of an Olympic level gymnast, master juggler or other DEX based profession at the peak of their field. He's arguably bordering on the low level super-heroic we see of less realistic action movie heroes like James Bond, John J. Rambo, etc. Applying your own standards here, he can't be 18 CON because there is a character in the narrative with higher CON. McClane's toughness is best explained as being consistent with having higher HD than a normal mortal could have, hence the choice of 6th level. CON bonuses are multiplied by level. Again, we base the CHA of the character on what we observe, not on aura. The character is highly charismatic and immediately wins the sympathy of the audience and pretty much everyone he interacts with, as well as the respect and eventual fear of his foes. In story, McClane's difficulty with his wife is not explained as being the result of a personality conflict or his low "sexiness" or "magnetism", but over a professional disagreement as each are stubborn, driven, ambitious over achievers in their own field. His wife left him because she felt he was holding her back from success and because she couldn't handle caring about him as a cop risking his life, but not because he wasn't desirable or couldn't make her feel good. McClane has above average CHR, possibly only overshadowed by Hans Gluber in the narrative. At least 6 of the 11 NPCs are professional operators and should be seen as fighter classed. And we know they are above normal level because they easily defeat any normal humans that they encounter. However, they are for the most part with perhaps one exception not shown to have any abilities that are unrealistic or superhuman. McClane is on another level though, dispatching his opponents almost as easily as they dispatch normal cops and security. There is absolutely nothing we see Hans doing that requires him to be higher level than McClane. His abilities are within human norms. His arrogance suggests that he is not high WIS, and there is nothing in actions that can't be explained by high INT characters being broadly skilled. If we see human normal performance but high levels of competency, this is best explained by high attributes and not high level. McClane is a standout as a low level superhero in a world of mundanes. Karl is the closest we get to an argument for high level, just because he is absurdly durable, but I think high CON is sufficient to explain this. If your PC did fine it was because you cheated. Straight up. You fudged the dice. I played 1e AD&D too long not fudging the dice to believe otherwise. And yes, I am well aware being asked for a saving throw is itself failure, but way to many 1e AD&D saving throws come down to by the numbers 50/50 save or die, and way too many get forced on you by non-passive NPCs etc to believe any of this. I know my players in the era were fudging, because their average rolls were probably around a 15. I have observed players never roll under a 10 for most of a year. I tolerated it because it wasn't worth fighting over, I didn't want to strain friendships and as long as the other players weren't complaining to me I wasn't being hurt. I know what they are meant to do, but that doesn't mean that they succeed at it. Both strawman and a lack of genre awareness. Not only does access to metacurrency not mean that characters don't "winwinwin" all the time in every situation, but the heroic fiction that inspires games of this sort always comes down to the hero being able to reliably win against the odds. The hero of a movie or novel always has plot protection that doesn't exist in a purely random universe. I perma-killed like 8 characters in a party of 6 by 10th level in my last D&D campaign despite metacurrency, not counting two uses of raise dead as kills, and untold numbers of occasions PCs got down to -6 or -9 hit points and frantic first aid checks and unusual tactics like bull rushes were necessary to save a dying PC. Not sure how much higher the death toll would be without metacurrency but it would be a good deal higher. Metacurrency allows me to play the game without always metagaming as a GM, putting on kid gloves and minding all the scenarios where on average you kill 35-50% of the party just to randomness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
Top