Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Theory of Games" data-source="post: 9717167" data-attributes="member: 7042201"><p>Yeah my first mistake here was even entertaining a conversation about "What if John McClane was a D&D character". D&D could never ever do <em>Die Hard</em> or anything resembling it. Next point ---</p><p></p><p>We didn't fudge dice, but we did use tactics like avoiding fights with a lot of stealth and negotiation. If that's cheating then you're playing the game wrong</p><p></p><p>You have your experiences and I have mine. Clearly, your group(s) played a more haphazard style of D&D. </p><p></p><p>We rolled out in the open so there was no question of results, even during chargen. If we failed a roll, we failed - it's just a game</p><p></p><p>Your use of the term "Strawman" here makes no sense BTW </p><p></p><p>Win <em>in the end</em>, but most if not all fictional heroes take a beating before they eventually win. It's how drama works. </p><p></p><p>In your opinion. I say the heroes are exceptional people, like McClane, Legolas, Ethan Hunt, James Bond, Conan, ect. Every day <em>real people</em> survive near-death experiences because they were skilled and/or lucky - no plot armor required</p><p></p><p>Or - if those were your characters - you might just suck at playing the game. If it was other players in your group, sucking might still apply. After running ttrpgs for various groups for decades on- & offline I've learned many players are <em>terrible</em> at roleplaying. Especially combat (which I think is why so many players rage against 'combat-intensive' rpgs) as few players (and GMs) understand that studying real-world combat strategy actually helps at the table</p><p></p><p>Ultimately, I'm not knocking Metacurrencies altogether. It's like with riding a bike: some people can just jump on & ride, while others need a helmet and pads for added protection. Metacurrencies are protections for those who need them<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p><p></p><p>Metacurrencies are spent in exchange for temporary advantages. Hit Points don't work like that. At least not in most of the ttrpgs that have them</p><p></p><p>Well Metacurrencies aren't 100% reliable in all situations either. But the big difference is a lucky roll is the strong natural foundation of emergent gameplay. What Metacurrencies do is turn organic natural roleplaying into a manufactured staged sort of storytelling. Now if you like canned storygaming, then Metacurrencies are clearly very valuable - but I like knowing that everything that happens in-character is natural and spontaneous (including failure)</p><p></p><p>As I stated above, IME PC death usually has more to do with poor roleplaying than how an rpg system functions. There's tactics to <em>every</em> game. But, I will also concede that older editions of D&D were decidedly deadly - a perk IMO</p><p></p><p><em>Your</em> evidence. Are you suggesting that older edition D&D PCs never survived? None of them? Are all the stories of groups getting to levels 7-10 and retiring their PCs all vicious lies?</p><p></p><p>Well, sometimes we just roll bad. One thing about dice rolls though: <em>they're fair</em>. What happens, happens. No staged or manufactured outcomes or plot armor. But, I understand some people enjoy storytelling exercises as opposed to playing a ttrpg. To each their own <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9717167, member: 7042201"] Yeah my first mistake here was even entertaining a conversation about "What if John McClane was a D&D character". D&D could never ever do [I]Die Hard[/I] or anything resembling it. Next point --- We didn't fudge dice, but we did use tactics like avoiding fights with a lot of stealth and negotiation. If that's cheating then you're playing the game wrong You have your experiences and I have mine. Clearly, your group(s) played a more haphazard style of D&D. We rolled out in the open so there was no question of results, even during chargen. If we failed a roll, we failed - it's just a game Your use of the term "Strawman" here makes no sense BTW Win [I]in the end[/I], but most if not all fictional heroes take a beating before they eventually win. It's how drama works. In your opinion. I say the heroes are exceptional people, like McClane, Legolas, Ethan Hunt, James Bond, Conan, ect. Every day [I]real people[/I] survive near-death experiences because they were skilled and/or lucky - no plot armor required Or - if those were your characters - you might just suck at playing the game. If it was other players in your group, sucking might still apply. After running ttrpgs for various groups for decades on- & offline I've learned many players are [I]terrible[/I] at roleplaying. Especially combat (which I think is why so many players rage against 'combat-intensive' rpgs) as few players (and GMs) understand that studying real-world combat strategy actually helps at the table Ultimately, I'm not knocking Metacurrencies altogether. It's like with riding a bike: some people can just jump on & ride, while others need a helmet and pads for added protection. Metacurrencies are protections for those who need them(y) Metacurrencies are spent in exchange for temporary advantages. Hit Points don't work like that. At least not in most of the ttrpgs that have them Well Metacurrencies aren't 100% reliable in all situations either. But the big difference is a lucky roll is the strong natural foundation of emergent gameplay. What Metacurrencies do is turn organic natural roleplaying into a manufactured staged sort of storytelling. Now if you like canned storygaming, then Metacurrencies are clearly very valuable - but I like knowing that everything that happens in-character is natural and spontaneous (including failure) As I stated above, IME PC death usually has more to do with poor roleplaying than how an rpg system functions. There's tactics to [I]every[/I] game. But, I will also concede that older editions of D&D were decidedly deadly - a perk IMO [I]Your[/I] evidence. Are you suggesting that older edition D&D PCs never survived? None of them? Are all the stories of groups getting to levels 7-10 and retiring their PCs all vicious lies? Well, sometimes we just roll bad. One thing about dice rolls though: [I]they're fair[/I]. What happens, happens. No staged or manufactured outcomes or plot armor. But, I understand some people enjoy storytelling exercises as opposed to playing a ttrpg. To each their own (y) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat that's Simple(ish)
Top