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<blockquote data-quote="Rothe" data-source="post: 3315756" data-attributes="member: 39813"><p>Not sure form the grammer the main thrust here too easy or too hard, but can explain a bit how such critical hit approaches can be made to function. (1) the chance of getting a critical hit is relative based on differneces in level, chance to hit, what have you -the result higher level gets a better chance to cirtical hit agains lower level, lower level worse chance against higher level. (2) Critical hit does not mean instant death, necessarily -but damage against these VP/WP which you have far fewer of -result a high level against a low level is likely to be doing enough damage that a critical hit kills them outright, thus your Conan wading through beast men slaying with every blow. </p><p></p><p>A low level against a high level has a lower chance to get a critical and is also likely to be doing lower damage, so it is unlikley that one blow will slay the hero; but the spread between damage and VL/WP is far less than hit points, so if a couple of the low level guys get lucky its all over. It doesn't stop the heroe taking on 50 orcs, but their is a chance, evenif slim of quick death. I've found that even that slim chance can cahnge palyer behavior.</p><p></p><p>On the knife at the throat, that to me is an automatic critcal hit. If your a tough bastard, it may not do enough to kill you, yet the second blow might very well. Then it becomes a matter of initiative and struggle for that knife.</p><p></p><p>Finally some numbers. In what I run, players against weaker foes, have about a 5-6% to get a critical, these same foes have maybe a 2% chance. If you vastly overmatch your opponent, an 8-10% chance. We're not playing 3.x so there is no extra critical chance attached to various weapons.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3315756, member: 39813"] Not sure form the grammer the main thrust here too easy or too hard, but can explain a bit how such critical hit approaches can be made to function. (1) the chance of getting a critical hit is relative based on differneces in level, chance to hit, what have you -the result higher level gets a better chance to cirtical hit agains lower level, lower level worse chance against higher level. (2) Critical hit does not mean instant death, necessarily -but damage against these VP/WP which you have far fewer of -result a high level against a low level is likely to be doing enough damage that a critical hit kills them outright, thus your Conan wading through beast men slaying with every blow. A low level against a high level has a lower chance to get a critical and is also likely to be doing lower damage, so it is unlikley that one blow will slay the hero; but the spread between damage and VL/WP is far less than hit points, so if a couple of the low level guys get lucky its all over. It doesn't stop the heroe taking on 50 orcs, but their is a chance, evenif slim of quick death. I've found that even that slim chance can cahnge palyer behavior. On the knife at the throat, that to me is an automatic critcal hit. If your a tough bastard, it may not do enough to kill you, yet the second blow might very well. Then it becomes a matter of initiative and struggle for that knife. Finally some numbers. In what I run, players against weaker foes, have about a 5-6% to get a critical, these same foes have maybe a 2% chance. If you vastly overmatch your opponent, an 8-10% chance. We're not playing 3.x so there is no extra critical chance attached to various weapons. [/QUOTE]
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