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<blockquote data-quote="mmadsen" data-source="post: 3316619" data-attributes="member: 1645"><p>Yes, that was exactly the point. The number of shots or stab wounds to kill or incapacitate someone is highly variable.</p><p>I'm not sure that's quite true. I think many die quite <em>slowly</em> and many don't die after all, and in the middle of a melee (rather than a duel), I think many keep fighting just fine (for a few minutes).</p><p>For whatever reason, people have conflated <em>detail</em> and <em>realism</em>. I don't think it's unrealistic at all to have an abstract damage system. Plenty of serious wargames, including those used by the military, are quite abstract.</p><p></p><p>The real issue is something I mentioned earlier: <strong>From a realism perspective, the problem is <em>not</em> that a high-level D&D fighter <em>can</em> survive a dozen sword cuts and spear thrusts but that he <em>cannot</em> die by any one attack.</strong></p><p></p><p>Might I add, that high-level fighter doesn't have to be the hero of our story in order to enjoy plot protection in D&D. <em>No</em> great warrior <em>ever</em> takes a lance in the eye in D&D. In a heroic game, we don't want the actual heroes dropping like flies, but that's a separate issue from how hardy characters are in general.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 3316619, member: 1645"] Yes, that was exactly the point. The number of shots or stab wounds to kill or incapacitate someone is highly variable. I'm not sure that's quite true. I think many die quite [i]slowly[/i] and many don't die after all, and in the middle of a melee (rather than a duel), I think many keep fighting just fine (for a few minutes). For whatever reason, people have conflated [i]detail[/i] and [i]realism[/i]. I don't think it's unrealistic at all to have an abstract damage system. Plenty of serious wargames, including those used by the military, are quite abstract. The real issue is something I mentioned earlier: [b]From a realism perspective, the problem is [i]not[/i] that a high-level D&D fighter [i]can[/i] survive a dozen sword cuts and spear thrusts but that he [i]cannot[/i] die by any one attack.[/b] Might I add, that high-level fighter doesn't have to be the hero of our story in order to enjoy plot protection in D&D. [i]No[/i] great warrior [i]ever[/i] takes a lance in the eye in D&D. In a heroic game, we don't want the actual heroes dropping like flies, but that's a separate issue from how hardy characters are in general. [/QUOTE]
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